Dragon's Dogma: How to Screw Up a Game in Five and a Half Simple Steps.

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Zio_IV

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Sep 17, 2011
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Sounds to me like you played the wrong game for you, buddy. I'll concede the point about the menu systems being clunky (they are), but everything else is fine and works well, imo.

The things you're complaining about aren't flaws; they simply weren't what you were looking for in this game.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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imahobbit4062 said:
Zhukov said:
imahobbit4062 said:
These complains hardly screw the game up. Like your other threads about Dark Souls you just seem to love finding small complaints about the game and making them seem like they completely destroy the experience of the game. They're just small gripes you've completely overblown.
On their own, sure, gripes that could be overlooked.

Together... not so much.

Besides, these were all relatively easy things to fix. I'm amazed that an entire team of developers could look at the slow travel speed or the constantly blabbering pawns and think, "Nope, that'll never get annoying."
The pawns give out useful advice sometimes, though they do tend to carry on too much.

The fast travel issue, as others have said. You've just rolled a build that sucks at travelling.
What build is that exactly?

I changed class several times. Started as fighter, tried out warrior, assassin and knight. It had no discernible effect on travelling. The only other build factors are skills and equipment and I don't see why they would affect travel. They all walk slowly, they all have limited stamina for sprinting, they all do that annoying exhausted animation and they all regenerate stamina slowly.

Besides, why would they make certain builds suck at travelling? What possible benefit is that? Smells like more bad design to me.
 

lapan

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Jan 23, 2009
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Zhukov said:
imahobbit4062 said:
Zhukov said:
imahobbit4062 said:
These complains hardly screw the game up. Like your other threads about Dark Souls you just seem to love finding small complaints about the game and making them seem like they completely destroy the experience of the game. They're just small gripes you've completely overblown.
On their own, sure, gripes that could be overlooked.

Together... not so much.

Besides, these were all relatively easy things to fix. I'm amazed that an entire team of developers could look at the slow travel speed or the constantly blabbering pawns and think, "Nope, that'll never get annoying."
The pawns give out useful advice sometimes, though they do tend to carry on too much.

The fast travel issue, as others have said. You've just rolled a build that sucks at travelling.
What build is that exactly?

I changed class several times. Started as fighter, tried out warrior, assassin and knight. It had no discernible effect on travelling. The only other build factors are skills and equipment and I don't see why they would affect travel. They all walk slowly, they all have limited stamina for sprinting, they all do that annoying exhausted animation and they all regenerate stamina slowly.

Besides, why would they make certain builds suck at travelling? What possible benefit is that? Smells like more bad design to me.
In my new game i made a 169cm female with slight musculature and made her a strider. She runs really fast and uses up little stamina when compared to my first character. Not sure how her equipment load is compared to my first character though, i will see how fast she is when fully loaded later.

Just think about it logically: Will a Warrior in full plate loaded with a backbag full of stuff run as fast as someone in light armor? Would a small slender person be able to carry as much as a muscular giant?

How is it bad design to account for that?
 

Soopy

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Jul 15, 2011
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I have no issue with the travel speed. I don't even have to spring everywhere. If you use some of the shortcuts available travel time isn't too bad. Certainly faster then what it was in Morrowind, I like Morrowind too though.
 

lapan

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Jan 23, 2009
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InfernalGrape said:
People say that Dogma is better than Skyrim ^^
The combat and character creation is a lot better than Skyrim. Skyrim wins in story, small details (eastereggs, fully written books and other stuff) and length and size of the world.

Dragon fights are a lot more menacing and fun in Dragons Dogma.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
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TheVioletBandit said:
ExiusXavarus said:

So, the less you weigh the slower you recover stamina and the faster you drain it then?
You misunderstand me, friend. That is actually the opposite of the fact. My post actually says that smaller characters(naturally lighter than larger characters) will drain stamina more slowly, and recover it more quickly. But weight limitations work oppositely of the character's own weight, to strike a balance between the stamina drain/recovery. Large characters can carry a large amount of items before they get bogged down and their speed suffers for it, especially if you nab the Sinew augment from the Fighter vocation. Whereas small characters cannot carry so much. So if you're a heavy looter(like I am) larger characters can move more quickly than smaller characters, while toting around all the fun things you find lying around the fields.

They actually have a chart for this. And an entire wikia article for it.

http://dragonsdogma.wikia.com/wiki/Character_Weight

lapan said:
InfernalGrape said:
People say that Dogma is better than Skyrim ^^
The combat and character creation is a lot better than Skyrim. Skyrim wins in story, small details (eastereggs, fully written books and other stuff) and length and size of the world.

Dragon fights are a lot more menacing and fun in Dragons Dogma.
Oops. Ignore me. I misread entirely. x_x
 

Contradiction

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May 20, 2009
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Lets shorten this.
I like Dragon's Dogma.
As such I think all of your points are wrong except for perhaps the point about randomising spawns...
Everything other than that although not stream lined immerses me more. Don't like something don't post about it... Damn
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
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lapan said:
Zhukov said:
Besides, why would they make certain builds suck at travelling? What possible benefit is that? Smells like more bad design to me.
In my new game i made a 169cm female with slight musculature and made her a strider. She runs really fast and uses up little stamina when compared to my first character. Not sure how her equipment load is compared to my first character though, i will see how fast she is when fully loaded later.

Just think about it logically: Will a Warrior in full plate loaded with a backbag full of stuff run as fast as someone in light armor? Would a small slender person be able to carry as much as a muscular giant?

How is it bad design to account for that?
Wait, you mean to say that your character's appearance affects travel speed?

Huh. Apparently so. [http://dragonsdogma.wikia.com/wiki/Character_Weight]

"Hey, I know, let's cripple anyone who wants to make a large character! We'll make them move slower, run out of stamina faster and take longer to recover! Then we'll make them run up and down the same road over and over again! Man, this game is going to be awesome."

Urgh, that's even worse design than I realised.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
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Zhukov said:
imahobbit4062 said:
Zhukov said:
imahobbit4062 said:
These complains hardly screw the game up. Like your other threads about Dark Souls you just seem to love finding small complaints about the game and making them seem like they completely destroy the experience of the game. They're just small gripes you've completely overblown.
On their own, sure, gripes that could be overlooked.

Together... not so much.

Besides, these were all relatively easy things to fix. I'm amazed that an entire team of developers could look at the slow travel speed or the constantly blabbering pawns and think, "Nope, that'll never get annoying."
The pawns give out useful advice sometimes, though they do tend to carry on too much.

The fast travel issue, as others have said. You've just rolled a build that sucks at travelling.
What build is that exactly?

I changed class several times. Started as fighter, tried out warrior, assassin and knight. It had no discernible effect on travelling. The only other build factors are skills and equipment and I don't see why they would affect travel. They all walk slowly, they all have limited stamina for sprinting, they all do that annoying exhausted animation and they all regenerate stamina slowly.

Besides, why would they make certain builds suck at travelling? What possible benefit is that? Smells like more bad design to me.
Small characters can naturally run more quickly than large characters(small = 1.15x speed, large = 0.8x speed), and the fact that they use stamina more slowly and recover it quicker than large characters allows them to sprint more often, more quickly and for longer. Medium sized characters, however, all have 1.0x for stamina recovery/drain and movement speed.

Edit: Appears I was ninja'd.
 

Little2Raph

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Aug 27, 2011
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I only bought this game on the weekend and personally I'm enjoying it immensely. Whether some of these points are design flaws or deliberate - to me the whole game doesn't seem as dumbed-down as some modern RPGs (Oblivion, I'm looking at you specifically). It actually almost reminds me of the many fun-filled hours I had playing Morrowind many years ago. In fact, you may even say that I have aught but praise for the game.
 

Crazy Zaul

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Oct 5, 2010
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I got points 2 and 4 from the demo. I wanted to whip to guy through the screen for moving like a god dam 3 legged turtle. Then whip the pawns till they STFU.
 

Soopy

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Jul 15, 2011
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InfernalGrape said:
People say that Dogma is better than Skyrim ^^
I would say that its easily a better game to play. The biggest thing I look for in an RPG is;

A: A sense of progression, I want to see that my actions are actually causing an effect one way or the other.

B: Rewarding game play, The game needs to give me something for my time.

C: Challenge, To have a challenge you need a base line of ease. Which doesn't exist with Skyrim. As you get stronger so do the foe's you encounter.

Zhukov said:
lapan said:
Zhukov said:
Besides, why would they make certain builds suck at travelling? What possible benefit is that? Smells like more bad design to me.
In my new game i made a 169cm female with slight musculature and made her a strider. She runs really fast and uses up little stamina when compared to my first character. Not sure how her equipment load is compared to my first character though, i will see how fast she is when fully loaded later.

Just think about it logically: Will a Warrior in full plate loaded with a backbag full of stuff run as fast as someone in light armor? Would a small slender person be able to carry as much as a muscular giant?

How is it bad design to account for that?
Wait, you mean to say that your character's appearance affects travel speed?

Huh. Apparently so. [http://dragonsdogma.wikia.com/wiki/Character_Weight]

"Hey, I know, let's cripple anyone who wants to make a large character! We'll make them move slower, run out of stamina faster and take longer to recover! Then we'll make them run up and down the same road over and over again! Man, this game is going to be awesome."

Urgh, that's even worse design than I realised.
You seem to gloss over the reasons behind the design. It's to give a sense of caused and effect. It makes sense that a heave person would use more energy to move a larger mass over a distance and this is evident given the extra consumption of stamina.

You seem to want a game that lets you do what ever you want, when ever you want. Okay, fair enough. But that's not Dragons Dogma. It doesn't make it a bad game. It doesn't appeal to your needs.

It's the same for me and Skyrim.
 

TheVioletBandit

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Oct 2, 2011
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ExiusXavarus said:
TheVioletBandit said:
ExiusXavarus said:

So, the less you weigh the slower you recover stamina and the faster you drain it then?
You misunderstand me, friend. That is actually the opposite of the fact. My post actually says that smaller characters(naturally lighter than larger characters) will drain stamina more slowly, and recover it more quickly. But weight limitations work oppositely of the character's own weight, to strike a balance between the stamina drain/recovery. Large characters can carry a large amount of items before they get bogged down and their speed suffers for it, especially if you nab the Sinew augment from the Fighter vocation. Whereas small characters cannot carry so much. So if you're a heavy looter(like I am) larger characters can move more quickly than smaller characters, while toting around all the fun things you find lying around the fields.

They actually have a chart for this. And an entire wikia article for it.

http://dragonsdogma.wikia.com/wiki/Character_Weight
Okay, I see now. Thanks for explaining.
 

lapan

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Jan 23, 2009
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Ghostwise said:
lapan said:
InfernalGrape said:
People say that Dogma is better than Skyrim ^^
The combat and character creation is a lot better than Skyrim. Skyrim wins in story, small details (eastereggs, fully written books and other stuff) and length and size of the world.

Dragon fights are a lot more menacing and fun in Dragons Dogma.
Not sure if you actually played DD yet but the story was way cooler than Skyrim. There are a few moments in the game that seem hobbled together and forgot about storywise but the overall arching story is bad ass. The ending is phenomenal too. Many points in the games story are highly memorable. The same cannot be said for Skyrim.(which is awesome too btw, just not DD awesome)
If you haven't read my other posts: I'm on my second playthrough.

Skyrim has a lot of ingame lore that expands upon it's story. Decicions in Dragons Dogma seemed to have little effect and some quests plotlines were forgotten about the second they ended. Like i said, after being arrested by the Duke you shouldn't be able to just walk back in and be ignored again.

I'm not saying i disliked the story, and it really had some awesome twists, but Skyrims story is more detailed, longer and your decicions usually had a bigger weight on the world.
 

TheVioletBandit

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Oct 2, 2011
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Zhukov said:
imahobbit4062 said:
Zhukov said:
imahobbit4062 said:
These complains hardly screw the game up. Like your other threads about Dark Souls you just seem to love finding small complaints about the game and making them seem like they completely destroy the experience of the game. They're just small gripes you've completely overblown.
On their own, sure, gripes that could be overlooked.

Together... not so much.

Besides, these were all relatively easy things to fix. I'm amazed that an entire team of developers could look at the slow travel speed or the constantly blabbering pawns and think, "Nope, that'll never get annoying."
The pawns give out useful advice sometimes, though they do tend to carry on too much.

The fast travel issue, as others have said. You've just rolled a build that sucks at travelling.
What build is that exactly?

I changed class several times. Started as fighter, tried out warrior, assassin and knight. It had no discernible effect on travelling. The only other build factors are skills and equipment and I don't see why they would affect travel. They all walk slowly, they all have limited stamina for sprinting, they all do that annoying exhausted animation and they all regenerate stamina slowly.

Besides, why would they make certain builds suck at travelling? What possible benefit is that? Smells like more bad design to me.
In regards to that exhausted animation thing, I have been pretending that my character has asthma.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
2,064
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TheVioletBandit said:
ExiusXavarus said:
TheVioletBandit said:
ExiusXavarus said:

So, the less you weigh the slower you recover stamina and the faster you drain it then?
You misunderstand me, friend. That is actually the opposite of the fact. My post actually says that smaller characters(naturally lighter than larger characters) will drain stamina more slowly, and recover it more quickly. But weight limitations work oppositely of the character's own weight, to strike a balance between the stamina drain/recovery. Large characters can carry a large amount of items before they get bogged down and their speed suffers for it, especially if you nab the Sinew augment from the Fighter vocation. Whereas small characters cannot carry so much. So if you're a heavy looter(like I am) larger characters can move more quickly than smaller characters, while toting around all the fun things you find lying around the fields.

They actually have a chart for this. And an entire wikia article for it.

http://dragonsdogma.wikia.com/wiki/Character_Weight
Okay, I see now. Thanks for explaining.
No prob. :p I still think their modifiers are backward, though. Taller, more muscular characters should be able to run faster than shorter, skinnier characters. I mean, there's no way I(5'6" averagely built) could outrun a 6'5" body building giant, nevermind being able to run for an even longer amount of time.
 

lapan

New member
Jan 23, 2009
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ExiusXavarus said:
TheVioletBandit said:
ExiusXavarus said:
TheVioletBandit said:
ExiusXavarus said:

So, the less you weigh the slower you recover stamina and the faster you drain it then?
You misunderstand me, friend. That is actually the opposite of the fact. My post actually says that smaller characters(naturally lighter than larger characters) will drain stamina more slowly, and recover it more quickly. But weight limitations work oppositely of the character's own weight, to strike a balance between the stamina drain/recovery. Large characters can carry a large amount of items before they get bogged down and their speed suffers for it, especially if you nab the Sinew augment from the Fighter vocation. Whereas small characters cannot carry so much. So if you're a heavy looter(like I am) larger characters can move more quickly than smaller characters, while toting around all the fun things you find lying around the fields.

They actually have a chart for this. And an entire wikia article for it.

http://dragonsdogma.wikia.com/wiki/Character_Weight
Okay, I see now. Thanks for explaining.
No prob. :p I still think their modifiers are backward, though. Taller, more muscular characters should be able to run faster than shorter, skinnier characters. I mean, there's no way I(5'6" averagely built) could outrun a 6'5" body building giant, nevermind being able to run for an even longer amount of time.
It's because the formula is weight based and doesnt take muscle into account. A skinny person would problably be faster than a fat person. It would make more sense to take muscle into account to, but that would further complicate the caliculations.