Dragon's Dogma on PC :-)

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Apr 5, 2008
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Rebel_Raven said:
It's kinda weird. I don't really get this feeling often, but it's nice seeing Dragon's Dogma being talked about, especially in a positive way. It's great seeing the pawn system still up, and running.
I really think Capcom missed an opportunity with this game. It should have been on PC at the same time and I think it would have performed better sales-wise. Now it's a couple of years older and came out without fanfare...I really hope it sells tho. Companies understand money so i want this to do well so maybe they see there's a future for it and games like it.

Capcom did well for their first time making an RPG and open world type game. It's not the best game, but what it does have is nuance. It's one of the things it shares with Dark Souls and the like. In both games, there's a lot beneath the surface, they reward that bit of forethought but at the same time, most everything is (or can be) valid.

I like the subtle, little things, like how different sized characters run at different speeds, jump different distances and use up different amounts of stamina. It also affects weight load and climbing ability. The legs we chose at character creation can make the difference between our lamp going out when wading in water, or not and arm length affects melee/grab range! When was the last time anyone played a game where even these "cosmetic" choices had gameplay effects (I realise they're not cosmetic the moment they have a tangible effect, but that's sort of the point)?

It has many quirks...the "true love" thing is particularly open to hilarity. Completely without intention or artifice, my true love turned out to be the burly, moustachioed blacksmith, most likely because I spoke to him the most to buy/sell stuff. It is a litle generic fantasy, but the inclusion of so many mythological monsters in addition to the rats/skeletons/wolves mainstays, plus the changes between day and night/darkness, gives it a unique feel as well.
 

Rebel_Raven

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Jul 24, 2011
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KingsGambit said:
Rebel_Raven said:
It's kinda weird. I don't really get this feeling often, but it's nice seeing Dragon's Dogma being talked about, especially in a positive way. It's great seeing the pawn system still up, and running.
I really think Capcom missed an opportunity with this game. It should have been on PC at the same time and I think it would have performed better sales-wise. Now it's a couple of years older and came out without fanfare...I really hope it sells tho. Companies understand money so i want this to do well so maybe they see there's a future for it and games like it.

Capcom did well for their first time making an RPG and open world type game. It's not the best game, but what it does have is nuance. It's one of the things it shares with Dark Souls and the like. In both games, there's a lot beneath the surface, they reward that bit of forethought but at the same time, most everything is (or can be) valid.

I like the subtle, little things, like how different sized characters run at different speeds, jump different distances and use up different amounts of stamina. It also affects weight load and climbing ability. The legs we chose at character creation can make the difference between our lamp going out when wading in water, or not and arm length affects melee/grab range! When was the last time anyone played a game where even these "cosmetic" choices had gameplay effects (I realise they're not cosmetic the moment they have a tangible effect, but that's sort of the point)?

It has many quirks...the "true love" thing is particularly open to hilarity. Completely without intention or artifice, my true love turned out to be the burly, moustachioed blacksmith, most likely because I spoke to him the most to buy/sell stuff. It is a litle generic fantasy, but the inclusion of so many mythological monsters in addition to the rats/skeletons/wolves mainstays, plus the changes between day and night/darkness, gives it a unique feel as well.
On one hand, yeah, it might have sold better with a simultaneous release... and decent advertising. It didn't even get the latter. Probably coz it was fighting Skyrim, prolly.
Still, I think it's hard to deny the recent PC launch, which will probably have mods to make up for shortcomings, lets plays, and so forth breathed some new life into the game, and it's no longer having as hard fight against open world games of it's sort.

It's pretty amazing, IMO, how unique the game is. Like you said, the details of the character like their height, weight,and length of limbs changing how they perform, the way they handled fast travel, new game plus, the pawn system, and well, just about everything. Almost everything in the game is unique in it's own way, and it's wonderful for that.

I don't remember who my first "true love" was, but I generally shot for Madeleine, or Mercedes, or Sens (Kinda amazing an virtually unknown, easily overlooked npc could attain that status) on my many many plays. One time it was the inn keeper in Gran Soren which kinda messed things up, and was a surprise to me. In fact he was probably my first "true love". lol

The enemy variety was pretty great, IMO. I can't remember the last time I fought anything close to being a Beholder as far as consoles go. In fact a decent amount of enemies were unique, as was the way you handled them.

Honestly, my only real gripe with the game is the pawn's repetitive speech at times (Though it was never really a game breaker. The almost high school drama class level of the voice acting was okay.), and that I can't play it on the ps4, though the latter is not really the game's fault. :p

The game has it's charms, and it was charming enough that I could overlook it's flaws pretty easily. I share the hope that it does really well this time through. It's a great game provided it's your cup of tea.