I really think Capcom missed an opportunity with this game. It should have been on PC at the same time and I think it would have performed better sales-wise. Now it's a couple of years older and came out without fanfare...I really hope it sells tho. Companies understand money so i want this to do well so maybe they see there's a future for it and games like it.Rebel_Raven said:It's kinda weird. I don't really get this feeling often, but it's nice seeing Dragon's Dogma being talked about, especially in a positive way. It's great seeing the pawn system still up, and running.
Capcom did well for their first time making an RPG and open world type game. It's not the best game, but what it does have is nuance. It's one of the things it shares with Dark Souls and the like. In both games, there's a lot beneath the surface, they reward that bit of forethought but at the same time, most everything is (or can be) valid.
I like the subtle, little things, like how different sized characters run at different speeds, jump different distances and use up different amounts of stamina. It also affects weight load and climbing ability. The legs we chose at character creation can make the difference between our lamp going out when wading in water, or not and arm length affects melee/grab range! When was the last time anyone played a game where even these "cosmetic" choices had gameplay effects (I realise they're not cosmetic the moment they have a tangible effect, but that's sort of the point)?
It has many quirks...the "true love" thing is particularly open to hilarity. Completely without intention or artifice, my true love turned out to be the burly, moustachioed blacksmith, most likely because I spoke to him the most to buy/sell stuff. It is a litle generic fantasy, but the inclusion of so many mythological monsters in addition to the rats/skeletons/wolves mainstays, plus the changes between day and night/darkness, gives it a unique feel as well.