mark_n_b post=9.73045.782627 said:
OK, I call it: BS. (I know that sounds harsh, you have a fine thread and registered a fine opinion of which I take a completely different stance)
This DS is a lot more than "just another DS iteration". While it does not represent the major design shift that the move from the gameboy line to the ds line represented, this is definitely a Gameboy to Gameboy SP shift.
More unit power will mean more games and more power dedicated to those games (so maybe galaxies won't start chugging when more than 200 enemies hit the screen)
the built in camera is painting the way for visual response games (like that expression recognition title that would require a camera peripheral for the DS, no I don't remember titles or details, google it) and makes user game creation options much more feasible (take a pcture and the game builds a level little big planet style for you, how awesome is that?)
The advancement in the microphone will mean better pitch recognition and more advanced use of this feature (no more shout or blow into the microphone to make stuff happen limitations)
The online and memory storage capabilities will mean more content is more accessible and cheaper. and open up the doors for unique game-types. Maybe we will finally begin to see a GPS title or a game that starts using some of the epic server side world recreation software that is beginning to pop up so our shooters in parisian neighbourhoods can actually take place in parisian neighbourhoods.
Maybe it is because I am a game designer that I see all the awesome possibilities that the DSi opens up, and yes it is up to game publishers, most of whom would much rather release the next Fantastic Four video game in lieu of trying anything new and exciting. But, look at what the Wii has done for console control (none of which is being used for appealing to a core gaming audience, but what if it were?) look at the possibilities that exist in the iPhone.
And, I guarantee that anyone who is a gameboy player, disappointed or not, will be purchasing one at some point. 1. It will be better than the DS ad 2. How long after the DSi release do you think Nintendo will continue to ship Lites?
Hm...
I don't know that you've really thought this through all the way to the end.
Awhile back we had a thread on the PSP and what should be done to improve it, and I stepped up and said, "Burn the project, bury the witnesses, add the second nubbin and a slight power boost, and release the PSP2." Sony can't add the second nubbin to the general PSP without making all the new games unplayable on the older system, and that's not terribly unlike what you're describing.
Envisioning a world where a host of games are released that require these new odds and ends might be fun, but the DS lite has already fully saturated the market. Can you imagine the backlash to starting to release several games that required the boosted power to run properly? And don't even get me started on how bad an idea it is to make more handheld games that require you to talk at them.
In the end, I see these new features being used in sales pitches, but then never really used for design, simply because Nintendo released this model as another DS. If this had been released as the DS2, with a different game type and everything, then that might fly, but this is basically an upgrade to push the DS into more of a multimedia center role, and expecting Nintendo to capitalize on its new abilities for hosts of future games is unrealistic at best.
And for the record, the DS has those online capabilities now. And they're clunky and terrible and useless to anyone with a decent blackberry.
- J