I was browsing kickstarter today, the video and tabletop games sections, when I cam across an odd one.
[link]http://www.kickstarter.com/projects/susanwilson/9-year-old-building-an-rpg-to-prove-her-brothers-w?ref=category[/link]
Long story short, a mother wants to help her 9 yr old daughter go to a camp to learn how to make a videogame.
It seems a noble cause at first, especially considering recent issues with claims of unfair treatment of women in technological industries and especially videogames. However...
Kickstarter rules explicitly state that charity or "fund my life" projects are not acceptable. Now despite the promise of a completed "game" (created by a 9 year old as a learning excercise), the project is essentially a way for them to send this child to a camp and buy her a new laptop.
But that's not so bad I guess, after all we'd be helping a young girl achieve something she would otherwise be unable to do. Except...
Corey Brin, a backer of this kickstarter has posted this picture in the comments, along with comments speaking out against it.
Not only does it seem that Susan Wilson has no regard for the policies of Kickstarter but she's also rich (sorry, successful). Far richer than most of us, and likely richer than most of the people backing her kickstarter.
What initially appears to be a touching story about a young child achieving her dreams and breaking gender barriers in what is percieved as a misoginist industry, is looking more and more like a scam to line a rich person's wallet.
Given recent news and the Escapist community's general "interest" in this subject matter, I wanted to bring it to your attention and see what the general concensus is.
Personally, and fairly obviously given that I've posted this topic, I think its disgusting. A deliberate misuse of what has otherwise been a useful tool to the industry and especially independant developers.
Granted, big names with lots of money have been using it recently, but all have done so with the promise of a full and completed product that would be fit for retail and have been open about what they truly wanted to achieve (creating games without publisher's interfering). To me, Susan Wilson is using her child, and recent contraversy to make easy money with very little offered in return. As others have said in the comments, some of the outrage would likely be quelled if the excess money (all 21+ thousand dollars of it) was put towards a program which helped children from less fortunate families get the same oppurtunities that her daughter is. Sadly that's yet to become the case.
[link]http://www.kickstarter.com/projects/susanwilson/9-year-old-building-an-rpg-to-prove-her-brothers-w?ref=category[/link]
Long story short, a mother wants to help her 9 yr old daughter go to a camp to learn how to make a videogame.
It seems a noble cause at first, especially considering recent issues with claims of unfair treatment of women in technological industries and especially videogames. However...
Kickstarter rules explicitly state that charity or "fund my life" projects are not acceptable. Now despite the promise of a completed "game" (created by a 9 year old as a learning excercise), the project is essentially a way for them to send this child to a camp and buy her a new laptop.
But that's not so bad I guess, after all we'd be helping a young girl achieve something she would otherwise be unable to do. Except...

Not only does it seem that Susan Wilson has no regard for the policies of Kickstarter but she's also rich (sorry, successful). Far richer than most of us, and likely richer than most of the people backing her kickstarter.
What initially appears to be a touching story about a young child achieving her dreams and breaking gender barriers in what is percieved as a misoginist industry, is looking more and more like a scam to line a rich person's wallet.
Given recent news and the Escapist community's general "interest" in this subject matter, I wanted to bring it to your attention and see what the general concensus is.
Personally, and fairly obviously given that I've posted this topic, I think its disgusting. A deliberate misuse of what has otherwise been a useful tool to the industry and especially independant developers.
Granted, big names with lots of money have been using it recently, but all have done so with the promise of a full and completed product that would be fit for retail and have been open about what they truly wanted to achieve (creating games without publisher's interfering). To me, Susan Wilson is using her child, and recent contraversy to make easy money with very little offered in return. As others have said in the comments, some of the outrage would likely be quelled if the excess money (all 21+ thousand dollars of it) was put towards a program which helped children from less fortunate families get the same oppurtunities that her daughter is. Sadly that's yet to become the case.