Duke Nukem 3D: Bringing the joy of Strippers to the Xbox Live

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Apr 16, 2008
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[http://smg.photobucket.com/albums/v440/JackRubyultima/?action=view&current=duke-nukem-3d-1.jpg]
Confusion overtook Duke as he realized he shot himself in the foot? several times?

Because I am now convinced that ?Duke Nukem Forever? is in the hands of phenomenal idiots, it falls to Xbox Live to deliver a good helping of the misogynistic alien killing pork roast from the 32-bit era. In other words, ?Duke Nukem 3D? from developer 3D realms has just arrived on the Xbox Live marketplace for 800 MS points. Honestly, I don?t even think there is a point of reviewing ?Duke Nukem 3D?. Most of the gaming generation that grew up in the 90?s has forgotten about him and all the kids who came afterward probably don?t even care. They?re all too busy wetting themselves over Gears of War 2 (now a mere weeks away). Even so, the prequel to the long forgotten Duke Nukem forever has re-emerged. So what can I take from the franchise?

Not much, my friends. Not much

The game starts with Duke?s ship being shot down in Los Angeles. From the looks of the level, it must be the porn district because almost every business is either a porno theater or strip club or adult film shop. I am not kidding when I say that this entire area is just loaded with porn, strippers, and aliens. Eventually, however, you?re taken to desert mesas, desecrated churches, and over run space stations in your ever-lasting crusade to slaughter everything without the decency to not be born human.

Oh and there are a lot of naked ladies covered in alien goo. I?m sure that?s bound to tantalize someone out there.

You spend most of the game shooting your way through the legions of alien baddies while seeking multi-colored keys and activating a series of switches to open many doors just to find that one Auto Destruct switch that ends the level and in most situations, I?m fine with that. That?s what made the FPS genre great. The problem is that the levels are huge. And I don?t mean the ?wow, check out the open world and sprawling vistas of Halo? huge. I mean the ?Jesus Christ is level is so goddamn long when will it end?? huge. Eventually, you?ve killed almost every pig cop and lizard soldier in the level and want to proceed to the next. So you end up spending twenty minutes going over every spare inch of the level looking for one switch or card key only to find that you missed that one crack in the wall at the very beginning of the level that holds the card key. This would be fine in, say, a puzzle game or RPG but this is a FPS for God?s sake! All I want to do is mow down legions of baddies



Another ?dick-move?, as the common vernacular states, would be the nearly impossible enemies who all seem to draw a bead on you as soon as you step into the room. Most of the time, the door has barely opened before they?ve gotten at least one pot shot with a shotgun. I haven?t decided which enemy I hate more: the floating suicide bomber drones that hang near the ceiling where they?re hard to shoot or the giant pig alien at the end of episode one who can shoot you no matter where you?re standing.

In the days of ?quicksave? this would be a problem. Fortunately, Duke Nukem allows you to rewind the level from the point you died so you can start from anywhere. This removes the dreaded ?I saved right before walking into a pig lizards rocket barrage? conundrum. For that, I am glad. And if it had come in a game that was actually ?good?, it would have meant a lot to me.

I will give Duke Nukem 3D this much: it is the only place on Xbox live where you can play a classic FPS style death match, but that?s not saying much. There are only two modes; ?One on One? and ?Free For All?. ?One on One? is pointless, since the levels are so big you?ll spend most of your time trying to find your opponent rather than shoot him. This of course leaves ?free for all?, but even this is hit and miss since I barely find more that three people to play with.

I know what most of you Duke Nukem Fanboys (there has to be some left, right?) are gonna say. ?Oh, it?s an old game and you?re judging it too unfairly!? I?ll concede that this is an old game, but here is the real problem: This is not a classic game in a new package. This is a classic game in a cheap, paper package someone bought at the ?Dollar Tree? for you to distract you from the fact that they don?t have the money they owe you from that time you bought them a new car. As a port, it is presented horribly. At several points, the game is loaded with bug and glitches, such as a recurring glitch in the second episode where Duke starts ranting out every catch phrase in the game until finally he just starts spewing white noise.

I honestly thought he was possessed by a cyber-demon, which would have made for a better game.

If you?re a die-hard fan of Duke Nukem (and I cannot imagine you are, considering the whole ?Forever? incident), then you may want to at least try Duke Nukem 3D out. If you?re someone curious about FPS games from the nineties, there are much better options on Xbox live (I?m looking at you ?Marathon: Durandal?).

Judgement: Skip it
 
Apr 16, 2008
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Pipotchi post=326.72712.770438 said:
Ah, I remember when large levels and hard enemies were positives in a game.
Not when i spend 30 minutes on a 2:30 par level because i missed that one switch behind that one pillar.
 

Tru3_Blu3

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Aug 12, 2008
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I don't know what the bumblebees Kreacher is saying. The port is flawless. The auto aim is a little wonky, that's the only problem. If he hates old games so much, why did he even tempt himself to buy this game? Go buy a newly released game to review, such as BiA: Hell's Highway! Because saying that this game is meant to be "skipped" is quite f-ed up in the arse.
 

Sirisaxman

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Jun 8, 2008
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I have to agree with Tru3_Blu3. I just downloaded the XBL version and, while it isn't as good as say COD4, I still had fun. Then again, I've also downloaded the XBL version of DOOM and enjoy it as well.
 

qbert4ever

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Dec 14, 2007
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KreacherOfbloodandRank post=326.72712.770678 said:
Pipotchi post=326.72712.770438 said:
Ah, I remember when large levels and hard enemies were positives in a game.
Not when i spend 30 minutes on a 2:30 par level because i missed that one switch behind that one pillar.
Agreed. It may have been great when it came out, but I can get all the nostalgia I need from the demo.
 

GloatingSwine

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Nov 10, 2007
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The rerelease of DN3D has proven one thing. It might have been alright in it's time, but it has nowhere near held up as well with age as Doom.
 

tiredinnuendo

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Jan 2, 2008
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I liked Duke because of two things:

1) Items. This was the first major FPS I can remember with items to claim, and also one of the first where you could get a jetpack. I also loved the steroids. They added a lot of diversity to a deathmatch as well.
2) Unique weapons. Really now, who didn't love the shrinker?

I'm sorry it was so hard for you to find your way around. Games were different then, and gamers learned to look carefully at their surroundings. Nowadays, we're the people who find every secret on every level on the first playthrough. Back then we were just like every other gamer, and the secrets were actually tough to find.

Anyway, sorry it wasn't your bag of chips. Did you like Doom, just out of curiosity?

- J
 
Apr 16, 2008
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tiredinnuendo post=326.72712.773203 said:
I liked Duke because of two things:

1) Items. This was the first major FPS I can remember with items to claim, and also one of the first where you could get a jetpack. I also loved the steroids. They added a lot of diversity to a deathmatch as well.
2) Unique weapons. Really now, who didn't love the shrinker?

I'm sorry it was so hard for you to find your way around. Games were different then, and gamers learned to look carefully at their surroundings. Nowadays, we're the people who find every secret on every level on the first playthrough. Back then we were just like every other gamer, and the secrets were actually tough to find.

Anyway, sorry it wasn't your bag of chips. Did you like Doom, just out of curiosity?

- J
I loved doom. And i loved Marathon. the great thing about those two is that they did what they could on the current generation of graphics.

The problem i have with Duke is not that there are secrets to be had and puzzles to solve. the problem is that there are way too many of them to digest. What i want from a game like doom (or painkiller)is action, light puzzle solving and the occasional secret areas. The Levels in Duke are so massive that when ive finally killed all the baddies, eventually im just wandering a deserted series of hallways looking for an exit.

Im all for games being a challenge, but there comes a time when i just want to have fun.
 

GloatingSwine

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Nov 10, 2007
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Duke does suffer from poor signposting. Levels can be designed in such a way that the place you have to go is obscured, or it's unclear that you could go there in the first place.
 

Squarewave

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Apr 30, 2008
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I picked up Duke3d from live a few days ago, and its mostly as I remember. I say mostly as its a lot harder, not so much the puzzles (but yea, spending 20+min on a 2 min level happens a bit to much) The biggest difficulty is how it relied on quick save/load (now rewind) There are far too many points in the game ware as soon as you open a door there will be 2 guys that fire rockets at you. IF it wasn't for the rewind the game would be unplayable by today's standards

My only other complaint about the xbox port is how they used weapon switching. They used the left and right bumpers to switch weapons, this makes it far to slow to change to the weapon that you need in combat (for example switching from the rpg to the shotgun takes to long to be useful with a lot of guys on the screen) They really should of used the D-pad to change weapons like HL2
 

Bocaj2000

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Sep 10, 2008
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Since when was difficulty a bad thing? When was solving a simple puzzle too much work? Checking the surroundings shouldn't be asking a lot in a game where it's nessessary to do that. In Halo you don't have to, but in this game you do. Instead of complaining, adapt.

I do agree that it's annoying though when you can't find a key, but that shouldn't ruin the experience of a perfectly good game. It's like you hated the game before you reviewed it. Countering comments from "fanboys" before they even say it is proof enough. That's a purely amature statement.
 

CanadianWolverine

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Feb 1, 2008
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Out of curiosity, does this X-Box version include the original side scrolling shoot em ups that the last Duke Nukem 3D compilation disc for PC had?

This review kinda helps make me feel like an old gamer, I really didn't have any of those issues with the game - I especially find it odd that you were having a hard time with both enemies and the switch puzzles, last time playing it I could have sworn I was finding it pretty easy to do in my enemies and dodge whatever they would throw at me. *shrug*

The thing that really stands out for me was the fun they had with the maps - how many of you found Indiana Jones or the Doom Marine? And don't tell me you didn't have fun causing an earthquake or discovering you could pay for some tassel action. =D
 

Quel0

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Sep 12, 2008
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Really the only thing that happenned is that games went in a different direction and the number of people who create games has multiplied by 100; which I attribute to a change in artistic direction and freedom. If anything, there's a rose tinted glass on what people expect from current games with their over analyzed almost sanitized polish that all developers seem to grab from the same batch of garbage wax.

Duke3d was a great game and has some definate character advantages over newer games like hl2.