"dumbed down for the console gamer"

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Omikron009

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bue519 said:
Its probably because you have ruined every awesome franchise, EX: look at Fallout 2 compared to 3. One was awesome, the other was a dumbed down buggy piece of trash. Just please play Halo Wars, and leave the rest of the RTS's alone.
Since Fallout 3 is an absolutely fantastic game that I've almost never encountered serious bugs in, I assume you're talking about Fallout 2, an unfinished game full of half-implemented features. See? I can be unreasonable too.
 

Alon Shechter

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harv3034 said:
I find that insulting.

I do a fair share of console gaming my self and I feel it's more like "made complicated for the PC gamer"

I mean, who can keep track of all those randome buttons???????
Hurrr.....
Me.
It's not hard.
 

fulano

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Xzi said:
unabomberman said:
Xzi said:
unabomberman said:
Xzi said:
Morrowind vs Oblivion. Enough said.

Morrowind was a freaking fantastic game, ESPECIALLY with mods. But it didn't play so well on consoles. Oblivion was a dumbed down POS single-player MMO, played well on on consoles if you were brain dead; NEEDED mods to be worth playing in the least.
Are you talking about what, exactly? How complex the game was, or what? That had it been made for consoles the game would have a had a higher learning curve ergo making it better overall? Better AI, better combat, what?

Unless you elaborate the comparison in useless.
Yes. Morrowind was far more complex and had a lot more freedom than Oblivion. It was made for PC and then ported to the Xbox. The Xbox version was inevitably terrible because of the limited control scheme, and inferior graphics.

After Morrowind, Bethesda decided there was more money to be made in the console market. So they designed Oblivion around the console control scheme, and then ported it to PCs. The result was a severely dumbed down game. None of the complexity of Morrowind, half the freedom and open-world element. Less freedom of customization. Literally dumbed down for consoles.

Now this isn't to say that console gamers are dumber, just that a certain amount of dumbing down is necessary when designing a game around consoles as opposed to starting at the PC platform.
Excuse me but what you said makes zero sense. How exactly are you measuring customization, or freedom, for that matter? Is it so much bother that now every town is a closed cell? Maybe you wanted more spells? Crafting wasn't to your liking, perhaps? The world area wasn't large enough? The levelling system was stupid (I thought it was)?

You don't specify what "dumbing down" even means within your context, or its properties or under what ideology you make your statements. Your oppinion is thus rendered useless, sadly.
If you wanted specifics, you should have asked for them. Stop attempting to invalidate me by changing your choice of words.

Morrowind: Had spell crafting system based around money sink. Larger game world. More possible class/spell customization. Entirely possible to break your character if you choose the wrong skill line. Fast travel system only works throughout certain main cities. Pause system to increase tactical feedback (IE Baldur's Gate).

Oblivion: Had no custom spell crafting system. Smaller, more linear game world (much fewer side-quests available off the beaten path). Less class customization/fewer pre-set classes available. Not possible to break your character, as damn near all skills were combat related. Fast travel system worked nearly anywhere. Quick-select wheel made game more action-based and more simplistic.

I can go on if you need me to. I realize that you may have enjoyed Oblivion, as many people did, but these are the facts of it.
I kind of enjoyed Oblivion but found Morrowing near unplayable. But yes, I played it on the Xbox, that by anyone's standards was the much inferior version, the graphics got botched and the voice acting was gonzo.

But from what I can gather from your oppinion is that you wanted "more" stuff somewhere and "less"stuff somewhere else. For example: you complain about there being fewer pre-set classes (less hand holding) but not about now being unable to break your character, or the game itself, or no more ransacking item shops ad infinitum until they're dry. Those are not bad things, I believe. On less class customization we agree.

Why the game was now more action oriented I really can't say as I'm not really a fan of the combat in Oblivion, but I don't see how that was a bad thing considering the combat in Morrowing was incredibly dull and uninspired. If you didn't like the wheel you didn't have to use it, though. The way I see it the game still needs more action and les standing about swinging and moving sideways. It is after all combat, right?

As for custom spell crafting thing: http://oblivion.wikia.com/wiki/Spellcrafting

So...yeah...maybe that wasn't to your likeing? maybe not as thorough, perhaps.

As for the default spells mostly being combat related, that's right. That's one real wrong thing with the game. But as for the world size? That's what Bethesda's been doing since after Daggerfall (making the world smaller), so Morrowind was a massive "dumb down," as it was, as not everyone was as hardcore so as to go through every ink and cranny of the whole game world. They had the same problem and so we ended with Oblivion which, to me, was as unispired and monotone in palces as Morrowind did, except shinier and less blocky.

The question should be: why do we need a bigger world, or a more complicated interface? How does that benefit the game, or the experience in general? More polish instead of more stuff would have been better, IMHO. Bethesda could barely handle a game of Oblivion's size without becoming repetitive, and Morrowing was no better. A smaller, more discrete environment can sometimes make for a better, more focused experience and not lose its sense of epicness if handled correctly.

Hell, the game was plenty open ended on my account, you could just walk around and spend hours on end just doing random, useless shit for joe shmoe that didn't benefit you in the long road, or even give you important plot related stuff (you could even kill joe shmoe), you could go tomb raiding, item hunting, recipe hunting, book hunting, etc...though we may have to agree if you nitpick the fact that items were scattered haphazardly.

You speak about subjective stuff as if it were objective when it isn't, even going so far as to use the word 'facts'. I mean, c'm on.

What exactly would have made the game less dumbed down? No item wheel? A bigger world? More voices? Uh...wait...
 

Outright Villainy

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Serenegoose said:
Outright Villainy said:
Whilst that's a well thought out post, I feel like you're missing the point somewhat. Most of what you said there were changed not because of limitations due to consoles, but because it's more popular in general, or easier for the developers. Sure, RTS games would have to make some sacrifices for a console port, but your general RPG could make the leap unchanged, number crunching at all.

I think it's less a case of dumbing down for console gamers, and more dumbing down for everyone.

It's because games are becoming more prohibitively expensive nowadays, so fewer niche hardcore titles are made because of the risk. It needs a guaranteed sell. Pc gamers are guilty of this trend, particularly when you see the ironic comments of bitching about console ports meaning graphics not being as shiny on the pc.

Shiny graphics are what got us in this mess!
Yeah, I did kinda wildly tangent away from the 'hardware' point into the philosophy point. And you're right about the risk being a problem - however, I don't believe graphics are the problem. I'm more of the opinion that sound is actually the big deal when it comes to RPG games at least. Expansive winding dialogue trees have died because that's SO MUCH DIALOGUE! and whilst before you could just write it down, now it all needs someone to say it, and at least try and say it convincingly, too. I also don't believe that graphics are the problem because the idea that we can either have style OR substance I think is letting creative types off too lightly. I want both. I can have both, there's no reason why not. The argument that 'it's either graphics or content' is a rubbish excuse and we do ourselves no favours by pretending it has credence.
I'm not trying to let developers off lightly. Far from it, they've been lazy in developing for the Pc for a while now and games in general seem to be getting more samey.
I can have both, there's no reason why not.
Time, and money.
This generation's standard of high poly graphics demands both. A lot more than before. In fact, I remember seeing an article recently (could've been on the escapist even) that showed the costs increasing on a near logarithmic scale every 5 years. Not having high poly doesn't mean not having good graphics either. A good art direction is more imporant than anything; I think Wind waker is a lot prettier than Killzone 2.

Developers can be more resourseful with their budget instead of blow it all on the shiny for a safe return. But it's we the gamers who demand the shiny graphics.

Neither side is blameless.
 

Nieroshai

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Basically, opinions are based on each medium's assholes. The douchebag console gamers, the snobbish PC gamers, etc. About 2.5% of all gamers match, but those 2.5% are the ones you always run into.
 

Kenko

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What I mean when i say that its dumbed down to consoles is that due to the lack of proper key-layout and only a limited amount of buttons and controls you have to make the game more simple so that it works for consoles and such. Thus the game suffers some depth and thus its dumbed down.

That and I play both PS3 and Xbox 360 as well as PC. And I generally hate console players as they are either loudmouths (few ones about) and in general douchebags and poor teamplayers.
 

IBlackKiteI

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OhJohnNo said:
..."OMG HALO SUCKS HALF-LIFE 2 IS SOOO MUCH BETTER AND YOU'RE A COCKFAG FOR LIKING ANYTHING ELSE!!!". Elitism annoys me to no end.
To me part of the problem is not that PC players view their titles as infinitely superior when compared to console titles, but its that console players view their titles as infinitely superior when compared to other titles, but they dont even know the name of those PC games they are generally reffering to anyway.

What I mean is accept it or not consoles (at least the 360) are just made up by so many dumb, dumb people. I use my 360 for the majority of my playing and...well people are just trash.
I know its probably really unfair to sort of seem to easily hate a huge group of people like that, but at least when a PC gamer insults a console gamer because of their games, they usually have some idea of what they are talking about.

Of course, insulting someone because of what device they play software on a disc on is very silly anyway, I dont dislike the majority of players with mics online because they play Halo or whatever, I dislike them because they are just trashy people.
 

weegel

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Ok lets face it, games are dumbed down. Everyone who played games for about 10 years knows how bad it is. Some genres are better, some are worse. Compare the old Doom games or Wolfensteins with a modern shooter. When i play older games i die a lot on but when i play a new shooter the is not even challenging. Usally with newer games its hard --> normal people who play a bit, normal --> people who never played, easy --> people with a missing brain half.

Back to topic. Is it the fault of consoles? I would say yes, but only because most "casual" gamers have consoles. The "western" games are usally console games ported to PC and regardless of genre they are damn easy. Compare it to "eastern" games (just an example russian) these games are way better concerning difficulty and balancing. And apart from mentality, budget, marketing and all that i would say the main reason is that these "eastern" games are often made for PC exclusive.

My point. Stupid weaklings who dont want a challenge when playing games, often refered to as casuals (which is wrong), are responsible for the games being dumbed down. And yes they usally use consoles. Yes they dont care whether a game has good gameplay as long as it has nice explosions and gore. And yes they print money since many oldschool gamers just dont buy the crap produced these days.
 

LitleWaffle

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I play games on both consoles and PC's. And honestly, when I play games on the consoles, I sometimes feel restricted to adjust the controls to my preference depending on the game.

There is just a lot more freedom available with a keyboard and mouse, and I prefer those over controllers.

But aside from that, there are some games that seem to focus on PC's and some that should focus on Consoles. RTS's for example, are pretty dull on the Console, most common example would be Halo Wars, while RTS's for the PC such as Starcraft 1 and 2, and Age of Empires are much more complicated and grant more replay value. However, I prefer platforming and fighting games on the Console, as the buttons seem more accustomed to those games. Fighting games have console controls down flat, and plat-formers using the Analog Stick make it feel more free and awesome.

FPS's can go either way. Though I normally prefer to play TF2 on the PC, some Console Shooters are still fun to play.
 

gellert1984

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Xzi said:
weegel said:
Even better, compare the original Duke Nukem 3D to any current FPS. Anybody who started on this generation of games would never be able to find their way through the first five levels.
And would promptly start bitching about graphics and level design instead of getting a clue and/or perservering.
 

RhombusHatesYou

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Between There and There.
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Archangel357 said:
If you cannot use two hands independently and use a keyboard without hurting your hands, maybe you AREN'T all that bright to begin with...
That's not entirely fair. I can't hold a controller for more than a couple of hours without my hands starting to hurt but that's mostly my fault from all the damage my hands have taken over the years.

Then again, I'm not using my own injuries as the basis for my opinions on control schemes.
 

Vohn_exel

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Oct 24, 2008
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They are talking about the controls, not the content. As has been said, they have more buttons, and if you can use the mouse for better aiming (we still get better walking IMO though.) But yea, they don't mean they're gonna make it special for us or something, lol.
 

Vapus

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It means features are cut, graphics set for the lesser powered consoles . Plain and simple., has nothing to do with intelligence of console owners, has everything to do with making money.
 

Folio

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It's not dumbed down for consoles because they want kids to play it.

It's dumbed down so all the controls and gameplay are roughly the same. Aiming works better with a mouse than with a controller. RTS works better on a pc, too.

So if they keep the level of pc quickness and comfortable control, the console version would be harder because of it.
 

willsham45

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With a mouse and keyboard you can turn click on things a lot faster, with a conroler you pan around slower so you have a chance to hit something, That is one reason to simplify a game stightly.

Other than that there is no excuse...I supose you got more casual gamers on consols and it not insult them games need to be simpler for them, where as PC gamers know more about what they are doing, system spec, installation etc etc so we are there more for the challenge i dont know.

Maybe there is no average pc gamer, as soon as you play a pc game you become part of the super elite and if you are good you automoticly become pro and such we need more complex games, with unforgiving enermies and crash hazzards.