So much for your assertion that they removed the inventory completely (see bold)Draech said:Bioshock is one of few shooters that can use an inventory by the way it is set up with gathering, equipment and even crafting, Much like System Shock, Deus Ex and stalker. To compare it to a normal shooter is to sell short its additional aspects.Netrigan said:Only if you declare Bioshock a defacto sequel. Otherwise, it has an inventory system as complex as the vast majority of FPS. The SS2 system has been used like twice in 15 years. That's pretty much a system adopted by one person, the man who designed those two games.Draech said:Another example is the choice of Bioshock removing the inventory completely
And I would maintain the inventory management system of SS2 and Deus Ex were too complicated for a shooter. Having to play Tetris with my inventory was a poor design choice. Weight and size could be factors but the system would need to be more automated to work properly. Tell me I need to free up three size units to pick up a rocket launcher, not force me to drop half my items and physically rearrange them. It's a first person shooter, not a first person arranger.
My assertion has always been that it's more complex than most FPS games (only a rare few surpass it). While it shows a few signs of being "dumbed down" for the console, it's got more options available than the Jedi Knight games, which is pretty much the high water mark for the non-RPG hybrid shooter. And I find it far easier to use the plasmids in Bioshock than the force powers in Jedi Knight (which required me to find some place close to my movement keys to map frequent powers and meant that there were certain powers I almost never used... a process that had to be redone if I made the switch from light to dark in multiplayer). The Bioshock control scheme is amazing and (aiming issues aside) on par, if not better, with anything I've encountered on the PC. I actually preferred playing it on the console, because the weapon/plasmid selection wheels are so handy... even if they dumb that down by pausing the game when active.
Another thing that I've noticed since FPS made the jump to consoles... they're much more likely to have RPG elements in them. System Shock 2 and Deus Ex were really rare beasts (even though Deus Ex sold over a million copies, no one really jumped on that band wagon). But these days, seems like every game has some upgrading system. So even though they're dumbing down certain elements (usually to make the game more newbie-friendly), they're adding new content that PC devs resisted for over a decade.
The switch to consoles has created a number of trends. Some are good, some bad; and Bioshock isn't untouched by the bad trends... but I think it's a rather shining example of a lot of the good ones and it was successful enough to spawn imitators trying to match or exceed it.