baddude1337 said:
That annoying thing in Braid where you are presented with two doors and one key, and if you use the key in the wrong door it breaks and you have to restart the whole level.
It forces you to be logically prudent. During this part of the level, time goes forward as you go right and backwards as you go left, so naturally anything exempt from time, like the glowing key, will stay broken after you use it and anything that changes with time, and anything else, like the door, will close again if you go backwards in time.
So Yahtzee was wrong in saying that there was no indication as to which door would break the key.
Losing your key is still a lot like stubbing your toe in the darkness though.
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Here's one that really irritates me: In-game arcade games. Yes, it's a game in a game. No, that doesn't make it fun squared. This really pissed me off in Bully, where they had you beat a high score on an arcade game to win the respect of some nerds. In retrospect, however, that was probably one of the highlights of that childish GTA clone.