Dungeon Crawling (Day 2)

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Saskwach

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OOC: Let's go, but be warned, the next two days are hectic for me. I'll probably still be sucked in, but more sporadic.

Semong slung his pack onto his shoulders and began walking, with only a glance behind. "Come on, this town was boring anyway. No music or money."
 

Larenxis

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The enormous forest looms over you as you enter it. Your eyes are drawn to it's massive branches, it's goliath roots. There are many sounds, and although you don't see anything (rolled a 1) you are aware of life around you.

(I've gotta go volunteer, but around 6 or so (Pacific? yeah, that sounds right) I'll probably be back on.)
 

Zemalac

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Zem strode along, his face set in a slight smile as though he had judged what the world had to offer and found it amusing. He turned to Semong and said, "Why don't you give us a song to while away the miles, good sir gnome? A ballad as we march to our adventure amidst this greenery."
 

BeeL

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Velve sighs at Zem's request, he put on his helmet in the hope that it should block out some of music..."It's going to be a long day".
 

Larenxis

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The leaves scarcely let the light through, but luckily they keep you rather dry and protected from the rain that is quickly becoming a downpour. Above the sound of the bulleting raindrops you can hear things moving in the foliage, and see life in the corners of your eyes other than water trickling down the ancient bark. As you round a bend in the road you hear a terrible screeching and see an owlbear fighting it's way out of the tangle of vines that's wrapped around it's feathery (yet furry) hide. It breaks free with a horrible sound of triumph, and turns it's head eerily towards you.

Roll your initiative. It is 15 feet away.
 

Saskwach

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8 all up
Semong curses loudly as he fumbles to resling his guitar, which he had only just unstrapped, and draw his sword; the owlbear's sudden appearance had clearly shaken the gnome's battle nerve.
 

Blayze

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Initiative roll: Rolled 14, modifier +6 (Dex +2, Imp. Init. +4). Total 20.

Shocked into action by the owlbear's screeching, Luja reacts in record time, snatching his shortbow from where it hung at his side, readying an arrow and firing it towards the owlbear as fast as possible.

Attack roll: Rolled 6, modifier +4 (Dex +2, BAB +2). Total 10.

The panic did nothing for his aim however.

(OOC: I looked at the list of Actions in the PHB, but couldn't find anything on whether or not readying an arrow is a move action like loading a crossbow is. Also, I have just discovered that Strength penalties get applied to damage rolls for shortbows. Also, bollocks. I deleted the Monster Manual. Can't get at the owlbear stats now.)
 

BeeL

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Initiative roll: 12, modifier +5 (Dex +1, Imp. Init. +4). Total 17.

Velve, happy to finaly see something to slay, charges the owlbear with his Greatsword in hand.

Attack roll: 18, modifier +11 (Str+3, BaB +4, Wpn +1, Feat +1, Charge +2). Total 29.
Damage roll: 6+5, modifier + 7 ( Str +3, 1/2 Str +1, Wpn +1, Feat +2). Total 18

His blade cuts deep into the foul beast, the owlbear screeches in pain and Velve lets out a warcry out of satisfation.
 

Zemalac

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Initiative roll: natural 20! dex +2, total 22

Zem watched the owlbear with something approaching amusement. He didn't appear at all surprised by the massive creature, nor afraid of it. He reached into a pouch at his belt and brought out a pinch of fine sand. His hands made the necessary gestures and his voice spoke the necessary words, sounding low and hollow in the rain-shrouded glade. He cast the sand into the air and whispered, "Sleep, my friend."

Cast Sleep on the owlbear. It needs to make a will save now.
 

Larenxis

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The owlbear gets 9 Init, and sleep doesn't work on monsters with more than 4 hit dice, sorry.

As Zem's sand fell upon the owlbear the creature shook it of angrily and swiped at Velve, but missed, only slightly scratching his full plate.

The owlbear gets 16 to hit.
 

Zemalac

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Zem watched the owlbear ignore his spell and cursed softly. He hadn't thought that the creature would be strong enough to resist the enchanted sleep, but apperantly he had been wrong. He took a step backward as it lashed out at Velve, his mind already reaching for another, more powerful spell. It seemed that the creature wouldn't be going down as easily as he had thought it would.

OOC: So, how does combat work here? Do we go in order or does whoever's online post their attack? I've never done a play-by-post game before, so I'm not quite sure how this works. Another question: do we put all OOC stuff in a spoiler box, or just game mechanics stuff?
 

Larenxis

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(As fun as clicking things is, I don't think a box is necessary for all chat; just things you don't think will be read twice. In response to your other question, I think the party can roll a common initiative against the monster, and then you can go in whatever order you like.)
 

Saskwach

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Semong gives up on his sword and instead draws his light crossbow. He draws a bead on the owlbear, sighting down his rod-straight forearm. He fires...

To Hit: 10+5-4(shooting into combat)=11
Dammit Velve, I had him in my sights.

...but the risk of hitting Velve had made Semong's aim cautious; his bolt whipped by the owlbear's flank.

OOC: Edited for great justice.
 

Zemalac

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OOC: Thank you for answering my questions. And Saskwach...I'm not anywhere near the owlbear. I cast Sleep from 15 feet away and then took a step backwards from there. Velve is the only one close to it right now.

IC:
Zem gestured at the owlbear and spoke a brief phrase that was lost in the rain. Two bolts of fiery green light burst from his outstretched hand and streaked unerringly through the air to hit the owlbear. The creature roared in pain as bits of feathers and fur flew from the points of impact.

Magic missile, rolled 3+1 and 4+1, so one missile deals 4 and one deals 5, total of 9 damage. That's more like it.
 

Blayze

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Luja attempted another shot from his shortbow, attempting to steady both his hands and his aim.

Ranged attack, rolled 13. Dex mod +2, BAB +2. Total 17.

This time, the arrow struck true! The shaft of the arrow disappeared from sight within the owlbear's feathery - yet furry - hide, yet the creature barely seemed to notice its presence.

Damage roll, rolled 3 (1d6). Str mod -1 (Applies). Total 2.
Arrows remaining: 18/20.
 

BeeL

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Velve makes another attack,

Attack(using power attack): rolled 10.modifier +5 (Str+3, BaB +4, Wpn +1, Feat +1, Power attk -4). Total 15.
Damage roll: 3+5, modifier + 15 ( Str +3, 1/2 Str +1, Wpn +1, Feat +2,pwr.atk +8). Total 23

and he cuts deep into the beast, and it's blood covers his blade.
 

The Inev

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OOC: My first post of the page! This is what I get for signing up for one of these things before moving to a new apartment. A new apartment without internet. No more delays, thankfully.

Varstl had hurried back to his room above his shop on the outskirts of town, kicking himself all the way there for forgetting that enchanted short sword he has been saving for such an occasion. Now, rummaging through his belongings in a weighty oaken chest, he flinches slightly at the echoing sound of a bear roaring in the distance. Or is it an owl screeching? Probably both, the way this adventuring "party" has been going. For a man of opportunity such as he to think of his traveling companions as opportunistic, it said something.

Probably something about money.

In any case, he nearly loses a stubby finger to his daydreaming as he abruptly finds what he was looking for. Dwarven runes? Check. Unnatural sharpness? Check. A notch about three-quarters of the way up the blade, showing the perfect place to twist when putting it into someone's back? This was it, all right. As much as he detested those thieves that supplied him with equipment to sell, their finds were amazing. Stomping downstairs at full speed, he nearly ran out the door before remembering that request; ten vials of Alchemist's Fire later, he began making haste towards the sound of the roar he heard. That had to be them.
 

Larenxis

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The hide of the owlbear is matted in places as dark red blood starts to ooze forth. The beast persists though, and claws at Velve striking him firmly and digging through his skin.

27 to hit. Deals 8 damage.
 

Zemalac

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Zem stood still for a moment, amazed that the owlbear was still standing after having sustained so much punishment. "Seems like we'll have to take this thing apart the old-fashioned way." He sighed and began weaving another spell.

Acid green light lashed through the rain, turning the falling drops into clusters of glittering gems hanging in mid-air. The spell seared into the owlbear's side on either side of Velve, further punishing already damaged flesh.

Magic missile again, rolled 2+1 and 4+1, total of 8 damage.
 

Larenxis

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With a final screeching growl the owlbear fell to the dirt, and lay there; still. It's blood flowed into the tiny streams the rain was forming, and pooled in the shadows of roots. Although the battle seems to be over, you can still hear movement in the forest around you, and feel quite on edge.

(The owlbear is unconscious; you can leave it to bleed or deliver a coup de grace at your leasure.)