Ok, the thing that pisses me off most about the game is a tiny thing. WHY the HELL do they use a dialog wheel instead of a tree? Talking to NPCs in the demo is no way cinematic, I can understand games like Alpha Protocol, Mass Effect, Dragon age 2, etc using it because you see your character talking and it feels like a movie but all the conversations you never see your character's face in Dungeon Siege 3 during the conversations! I think it is is just one sign of what the hell is wrong with the game, trying to be multiple things at once without doing any of them right. Trying to be Diablo like while having a bit of dialog choices... (note I haven't played any of the other dungeon siege games.) Hell, even as far as I got the story in the crappy movie was better at least that story was so bad it is good, this was just generic and boring far as I played in the demo without being bad enough to be bad enough that it is good. It feels like an Xbox arcade tile, no way is this game worth 60 dollars to me.
This is probably the first Obsidian game that came out for consoles I won't be buying (and I REALLY LIKED ALPHA PROTOCOL EVEN lol)