Olikunmissile said:
A couple of friends have begun to show interest in starting up a game of D&D. There are atleast 7 or 8 of us. Now, none of us have ever played it and we don't know anyone in the area that does. No one has any materials but we can just buy that later. I've just got a couple of questions for anyone experienced in running the game.
We're not typical gamers and I think a number of the potential players would be a little too embarrassed to role play a character, any way of getting them out of their shells a little?
I think I'd be the one who has to be dungeon master, is it as much fun as being a character?
Is the actual game hard to get to grips with?
Any and all information would be wonderful.
Oh also what should we buy, material wise?
I'll admit my experience with DnD is actually pretty limited but the first thing I would say is with 7 or 8 people you should expect the game to drag on for a long time while everyone takes their turn (we had about 5 or 6 in our group and even that took longer than it should have), what I'm saying here is that it's important to have patience and possibly even to have something for inactive players to do on the side.
As for getting players to start roleplaying, the best idea is to have them start with just whatever idea for a character they feel comfortable with.
If that's a heavily cliche'd stereotype, fine.
If it's just themselves inserted into the world, great. Whatever works for them.
Being an actual players is pretty fun and challanging although from what I've heard being a DM can be both very demanding and very rewarding at the same time (remember the golden rule though, as the DM what you say is final, even if the rules say otherwise, it's your game so it's your rules).
The actual game isn't too hard to figure out, it will take a while (so I reccomend reading up as much as you can before the game is started, that way you can also help out any other players who have trouble getting to grips with things), things that'll help is to brush up on your maths and measurements (keeping a calculator handy is also pretty useful) and (especially if you're a DM) work on your vocabulary and story telling, you're basically the narrator and everything the players know about the world will be coming from you.
As for materials, the best thing to do would probably be to get the player's handbook, the monster manual and the DM's guide (there are some other books out there but I can't think of any off the top of my head), for new players I've heard that 4th edition is a good lace to start (I'm still used to how 3.5 worked but I'll admit some things were a tad confusing).
I hope all that helps but if you have any more specific questions feel free to contact me and I'll try to answer to the best of my knowledge (or I'll bug one of my friends who is a Dm for the answer, either way works).
Good luck and I hope you have fun with it, I sure as hell did.