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Jaythulhu

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Saskwach said:
I don't see the connection here. *snip*
4th Ed is far more like a minis game than 3.5e is. Actually, it reads to me more like a multiplayer minis game based on a video gamethan anything else. Perhaps I should have added that the feel of 4th ed is very similar to warhammer sub-themed games like Necromunda, Mordeheim and Inquisitor.

Tbh, I can't see your side at all. 3.5e lacks any of the technical nature of a wargame, 4th ed has them in abundance, and is nicely streamlined to boot. A re-release of Chainmail under the 4th ed rules would be rather nice, in my less than humble opinion.
 

Artemis923

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No other RPG comes close to tabletop. No other game is more "open"...the only bounds on the tabletop are your imagination.

And your dice-rolling ability.
 

Arionis

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I've only recently played, and only had two sessions.

My first attack was an unarmed punch to the jaw against some jerk who was angry I was pissing on his altar, (and then him), with my pisser still out.

I say go for it, if you have the friends to have a good time out of it.
 

brainfreeze215

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What's REALLY fun is once you're familiar with the game mechanics, writing your own campaigns. I and some friends recently started playing 4th Ed and we've been having lots of fun using it as an excuse to write our own horrendous epic fantasy novels.
 

dstryfe

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The fact that 4th ed. has very little in the way of non-combat anything is a double edged sword; it has no real rules for social stuff, but that allows you to make your own. It feels a little less schizophrenic, like it actually understands what a 'tactical minis game' is supposed to look like. 3.5 does not know what it's trying to be, but it does have rules for everything. EVERYTHING.

If you'd like to have rules for stuff, go with 3.5 (but expect to spend the next week or so learning them all). If any part of that doesn't suit you, then go for 4th and make up what they didn't. I personally play a kind of mix of the two, so it looks more like 3.75, but I'd recommend 3.5 to you for now.

Did I mention how much each of the bazillions of 3.5 books cost? You thought getting the 3 core books for 4th was bad...
 

Batarang

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Being someone who recently picked the RPG hobby up again, with games like Grimm (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=63) and Mouse Guard (http://www.mouseguard.net/ [which doesn't really help]) but I did "play" Dungeons & Dragons awhile ago. If you're looking to play Dungeons & Dragons then I would recommend it because that's what you're looking for. I can't recommend an edition but if I remember correctly they've been giving out free system books. But back to Grimm and Mouse Guard, they provide fun experiences with less D&D.

Grimm is all about the narrative. Using a very easy Linear d6 system, it's easy to teach and easy to play. It's focused less on random chance and more an the exciting stories you'll get out of it.

Mouse Guard also uses a d6 system and although my friends and I have created a different system for it, the published one isn't too bad. I found that this was a nice mix between storytelling and rolling dice.

I feel Dungeons & Dragons is almost too complex for what I would like to enjoy. Being too complex makes it harder to find people committed and interested. If I play it anymore I do so jokingly (I put all my stats into Charisma and seduce everything). But you said you found people willing to try and it's what you are looking for so go for it. Though if you're looking for a RPG then it's a good idea to look past the D&D poster child and see if there's anything else that would interest you more.
 

Saskwach

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Jaythulhu said:
Saskwach said:
I don't see the connection here. *snip*
4th Ed is far more like a minis game than 3.5e is. Actually, it reads to me more like a multiplayer minis game based on a video gamethan anything else. Perhaps I should have added that the feel of 4th ed is very similar to warhammer sub-themed games like Necromunda, Mordeheim and Inquisitor.

Tbh, I can't see your side at all. 3.5e lacks any of the technical nature of a wargame, 4th ed has them in abundance, and is nicely streamlined to boot. A re-release of Chainmail under the 4th ed rules would be rather nice, in my less than humble opinion.
My side is that neither are more or less comfortable to a Warhammer player. They are both equally different. But if we were going to say that one was more comfortable than the other beacuse of its inherent boardgameyness, let's remember the features of all three games.
1)Warhammer measures by inches, not squares. 4e measures by squares and has an assumed bu rarely explicit distance of IIRC, 1 square=5 feet. 3.X uses squares and/or feet as its measurements. In that sense, 3.X is closer to Warhammer in that it doesn't have to use squares as the basic measurement. There are a lot of new rules that come into play when we start using squares. Who sees who and how much. None of these rules, which are integral to 4e and either glossed over or minimised by 3.X, are present in Warhammer, so would be compltely new things to learn. Not comfortable at all. In fact, as a Warhammer player, I was far more comfortable thinking of things in terms of real world distances than in terms of squares.
2)The special rules and attacks of any particular Warhammer model/unit are few or non-existent. Usually, a unit acts like any other with only the stats varying.
Most 3.X characters lack special rules and attacks or possess very few until later levels.
4e characters possess special rules and attacks from the get-go. Will you use your X attack or Y attack? How about Z?
A 3.X fighter begins his career swinging his sword and only branches out to really complex attack choices in later levels; a Warhammer unit mostly just rolls to hit and to wound, then rolls its armour saves versus the opponent's attacks and a combat is done; 4e begins the complex combat choices right away. In other words, the style of combat and strategic thought is closer between 3.X and Warhammer than it is between WH and 4e - and where there is divergence between 3e and WH it's more gradual.
Amongst other things along a similar vein.
I would agree with you that 4e is closer to a GW mini-game than 3e, but that isn't a comparison that the OP is able to make, since he hasn't played any, if we assume his post is all his table-top experience.
But to return to my main point, I just don't see how the move from WH to DnD is more/less comfortable in any appreciable degree based on addition - at least not because of his WH experience. You have to move from seeing yourself as a disembodied general to seeing yourself as a fantasy warrior. The core assumptions of the two games just seem so wildly different that having experience in one doesn't help you any in grokking the other.
 

R3dF41c0n

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Feb 11, 2009
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Fourth edition is by far the easiest for a DM especially if you like making your own monsters. I played 2nd, 3rd, 3.5 and enjoy them as a player but I won't run anything other than 4th because I don't have the time to invest.

The great thing about DnD is all you really need are three books (Player's Handbook, Dungeon Master's Guide and Monster Manual), some pencils, graph paper and a set of dice. Sure you see miniatures, DM screens, maps, mats, etc, but those are extras you can get later. I still don't use miniatures instead we use numbered coins and dungeon tiles for the monsters and lego people for the heroes.

My first DnD experience was with 3rd ed, all we used was graph paper and pencils. The point is you don't need to spend a lot of money to play this game and have fun.
 

AMCization

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Jun 1, 2009
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=D=D=D.

Thanks guy, I just read over everything you said, and I'm glad I posted here. I am looking into some of the games/websites/books you posted now, and hopefully will get back to you. I think I might go with the 4e, as from what I heard, it is more beginner friendly.

Thanks again.
 

iblis666

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AMCization said:
Ok, I am a 17 year old British guy. I have a close group of friends around my age who would be nerdy enough to try it out with me. I like lord of the rings, and I used to do Warhammer, very briefly, very crudely. I have a pretty good paying part time job, with no outcome except driving lessons.

I would like to get into Dungeons and Dragons, going by the info i have given you, should I? and if so, could someone give me tips on what I would buy to get started?

(If this isn't the place then I'm sorry, but I figured you guys would be the people to talk to)

*prepares for rage and the like*
play neverwinter nights youll get a taste of dnd plus its too hard to get a group together for pnp dnd
 

azurawolf

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I have tried D&D and I could never get into it. I would watch my ex-fiance and his friends play but I couldn't play. I can rp on forums just fine but get me in front of people like that and I clam up. *shrugs*

It can be fun when you get the hang of it but I just like watching personally. Try it out a couple times.
 

PxDn Ninja

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DeadlyYellow said:
If you like combat, go with version 4. If you like story and combat, go with version 3/3.5.

If you really love story and being verbally awesome, try out White Wolf series. World of Darkness or Exalted.

I myself love 3/3.5
This is a very good piece of advice, and I endorse it, with a bit of follow up.

First off, IF you choose WoD over DnD, try to find the Vampire: The Masquerade stuff over The Requiem. Much better back story and less cheese. Both are great in the end though.

With DnD, if you like MMOs, then 4e is definitely the one you want to pick up. The entire game is designed with the inevitable computer games in mind, and is built on a very cut and dry system. For me, this removes a lot of the fun of the game, but I still play 4e with one group of friends.

3/3.5e is a bit more complicated, but all the more fun because of it. However if you have no interest in good stories with solid combat, 4e is better for you. Not to mention 4e is MUCH easier to learn and if you are just starting out, that might be something to consider.