Beneath the surface of the Snakewood, within the Dragon Burial Tomb
Furgin?s nimble fingers and experience with hunting traps pays off; each platelet slots down gently into the floor creating a cascade of clicking noises all the way up the corridor. The trap appears to be disarmed.
After moment of hesitation the party continue up the corridor, resuming the marching formation and order they had adopted before their first obstacle. Coming into the large room at the end of the hall the adventurers find four huge stone sarcophaguses spaced out evenly in the centre of the room, one of which has been smashed to pieces. Each sarcophagus is around about eight feet long and made of solid, smooth stone, except for a word written in what seems to be ancient draconic. On closer inspection, it appears that the damage to the closest one was done at least decades, if not centuries ago. Interestingly, the debris is situated on the outside of the huge stone object, suggesting the impact that caused the damage came from the inside, not the out.
The room is dimly lit by Furgin?s wondrous torch. The walls are, just like the previous corridor, lined with intricate ornamental carvings of scenes of destruction and war. Due to the room being a considerably larger size than the corridor, stretching up to a height of thirty feet or more, the carvings are easier to decipher and understand. The scenes appear to glorify the deeds of a once great dragon.
On the furthest side of the room opposite the party is a knee high altar, upon which a shiny object sits upon a faded purple cloth.
On the left wall of the room, in the farthest corner sits a set of stone doors, a smaller version of those passed to enter the tomb. Opposite them on the right door sits another, identical set of stone doors. The group only becomes aware of the second set of doors as they cautiously move further into the room, because they are covered in a thick mass of dusty webs.
Winterhaven
Old Sara guides Kriv down one of the main streets away from the market, past the local black smiths, apothecary and temple of Pelor.
?Here, sir, this is the Tenacious Trader. I will come with you, but I will enter a while after you, so it doesn?t seem suspicious that a newcomer to the town is hanging around with an old fuddy-duddy like me.? She chuckles, patting Kriv on the upper arm, ?Go on, in you go. Wow, I feel like some kind of spy or something. How exciting!?
Kriv leaves the woman outside and pushes past the heavy wooden door and enters the store. The smell of tanned leathers waft about the room as the Dragonborn enters, along with other smells which Kriv can?t quite identify.
The shop is well lit by the sunlight streaming through the wide eastern facing windows. The shelves around the room are adorned with all manner of trinkets and general goods. From hemp rope to farming tools, from bottled alchemical agents to pieces of leather armour and nightwear, the scene is quite aptly summarised by the description of ?general store?. Behind the glass counter filled with small stuffed forest animals and jars filled with assorted seeds stands a relatively short stout humanoid. At just over five feet tall, the man?s race is difficult to determine, his thick black hair, brow and beard more reminiscent of your stereotypical dwarf than that of a human. Even the man?s prominent ears appears to be lightly coated with coarse black hairs. Adorned in a black leather apron over standard cotton shirt and trousers the man eyes Kriv suspiciously as he enters. The shopkeep continues to weigh out what looks like bird feed with his scales, not greeting the Dragonborn with anything more than his initial cold stare.