Dungeons & Dragons Next Release Date, New Product, Leak - Update

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grigjd3

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Mar 4, 2011
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wombat_of_war said:
craddoke said:
wombat_of_war said:
bah all these people referring to it as 2ed! its AD&D you peasants !
No love for 1e? I remember when 2e was the over-simplified, kid-friendly version with too much PC customization fappery (I think 3e/PF/4e have forever redefined what counts as too much customization fappery, though).
i love 1st edition so much i have an illegitimate kid to it :D

i started with the old d&D box sets. moved to AD&D (glares at people in the thread) then moved back to 1st edition. it has such a different feel to the others
Ah, Dungeons and Dragons, the game where an elf was a class that had fighter skills and spells and took a huge frickin' time to advance and a halfing was simply a weak fighter who is a little harder to hit. I miss those days. They had inconsistent rules for everything and it was terrific! They had rules for how to collect taxes and population growth and how much to spend if a Duke randomly stopped by! Then they made a campaign setting in which those rules only fit in exactly one nation and all the others you'd just have to muddle through somehow. I miss that game. It was terrifically ridiculous and yet so much fun to run amok with. Sir Wombat of War, I thank you for bringing this up and reminding me of lost joys. I think I will go muck about with the large magic item creation rules now...
 

Kahani

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May 25, 2011
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The Hungry Samurai said:
I'm going to have to disagree there. Yes the value of the dollar has gone up, but look at the prices of these PHB's

2nd ed $30 (1989)
3rd ed $20 (2000)
3.5 ed $35 (2003)
4th ed $30 (2008)
Essentials $20 (2010)
OK, I'm looking at them. 2nd ed was the equivalent of over $60 today, 3.5 ed was the equivalent of about $47. 3rd and 4th were cheaper, but a $50 price point can hardly be considered unusual.

Somehow I doubt that the increase is waranted especially when you consider most gaming books can be run with the purchase of only ONE core rulebook as opposed to D&D's common model of requiring a PHB, DMG, and a Monster Manual. This doesn't seem like good business unless they're changing things up and combining at least the PHB and DMG into one book.
The question of whether it's good business is an entirely different one and really only depends on one factor - will people buy it? If the answer to that is yes, then it's ultimately irrelevant what other gaming books do or whether it's more expensive or not. It's certainly possible that Wizards have made a big miscalculation and the price will result in much worse sales than they hope for, but I wouldn't bet on it.
 

Midniqht

Beer Quaffer
Jul 10, 2009
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Fairy Fatale said:
No butthurt, just years of game design experience. I cherish each and every edition of D&D, and I am upset because I see an edition being released that, for all the community feedback, still has glaring rules loopholes, design errors and sloppy language--objective flaws with the game that the designers (or those in charge of documentation) are not addressing. Maybe they'll tidy it up for release, but the last twenty years have not given me any reason to believe they will. WotC routinely ignores the optimization community who are more likely any other subset of D&D players to spot, exploit and provide fixes for gaping holes in your rules logic. They are the ones who will come to you and say, "by the rules as written, this is broken broken broken. You might wanna patch it."

So no, no butthurt. Objectivism. But believe me, I want to be wrong. I love D&D, and I want it to do well. No benefit is gained by ignoring the flaws in the system and apologizing for the company who won't address them.

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You make a good point, but to my understanding, this is the first time they've had public playtesting to this magnitude and for this long before a release. And the playtest packets are just samples. Sure, we have no 100% solid proof that there won't be some flaws in wording, loopholes, etc... but if we were expecting a playtest packet to be flawless, we expect too much. Will it be perfect? No, few things in this world are perfect. But I feel fairly confident that missing items, language, etc. will be at least refined and cleaned up for the official release.

Besides, it's D&D. The "rules" are more like "suggestions." They're guidelines. So if there's a visible loophole, the DM chooses what to do with it. It's about being flexible and open to different interpretations and play styles. I'll admit I don't have nearly as much of a history with Wizards or D&D, but I don't think that matters too much. What I've realized is that the very vocal individuals that you pointed out - the optimizers and rule tweakers - are actually in the minority of D&D players. Most people probably just do not scrutinize to that level. To do so and expect perfection only brings disappointment. From my perspective most of the evidence for this is anecdotal, but hell... even if you take a look at the D&D forums, the WotC article comments each week, Reddit's D&D subreddit, etc. People are excited for D&D Next, and from what I've seen online (and played, and DMd in person), people are liking it.
 

The Hungry Samurai

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Apr 1, 2004
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Kahani said:
OK, I'm looking at them. 2nd ed was the equivalent of over $60 today, 3.5 ed was the equivalent of about $47. 3rd and 4th were cheaper, but a $50 price point can hardly be considered unusual.

The question of whether it's good business is an entirely different one and really only depends on one factor - will people buy it? If the answer to that is yes, then it's ultimately irrelevant what other gaming books do or whether it's more expensive or not. It's certainly possible that Wizards have made a big miscalculation and the price will result in much worse sales than they hope for, but I wouldn't bet on it.
For the sake of the game I've known and loved for so many years, I hope you're right. All I know is I won't be able to afford a copy any time around launch at that price, and chances are my friends will be sticking to their own homebrews for awhile. (Assuming they don't go evil and just torrent all the books)
 

Mattlore

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Feb 27, 2012
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Does anyone have any play-test testimony on DnD Next? I've been wanting to see some things on it, but information has been scarce for me (Or I just suck at google). I would really love for DnD Next to be the next 3.5 or (if a miracle can happen), the next Pathfinder
 

Midniqht

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Jul 10, 2009
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Mattlore said:
Does anyone have any play-test testimony on DnD Next? I've been wanting to see some things on it, but information has been scarce for me (Or I just suck at google). I would really love for DnD Next to be the next 3.5 or (if a miracle can happen), the next Pathfinder
Info has been scarce because of a non-disclosure agreement for those who have playtesting materials. Legally, we can't just give everything out.

I've played several sessions of Next, and am currently DMing a campaign that has players up to about level 8 so far and showing no signs of slowing yet. My thoughts are as follows:

- At face value, when you first look into it, the rules, skills and abilities seem over simplified (especially if you're coming from 4e which had powers everywhere), but that's just the bird's-eye-view. It's actually more similar to 3.5 as far as the general play rules go.

- 5e/Next attempts to get rid of the dependency on a grid. 4e relied too heavily on it, and Next tries to make up for that by playing more like a "theater of the mind." I still use a grid for combat because it's easier to track who is where like that, but my grid usage has significantly decreased since my time in 4e.

- If you're a spellcasting fan from 3.5/pathfinder, you'll be fairly pleased with Next's implementation. The spells per day (spell slot) system is back and in full effect in Next. Each class has their own table with number of spells at certain levels they can cast per day, how many they know total, etc. Arguably the more complex classes for sure are the magic users.

- Melee-based combat classes are very similar to older (non 4e) versions as well. They don't get special powers every level, and generally make up for that with some buffs. In my opinion, fighters are super-powered in Next, learning feats more often than other classes, and attacking multiple times. Maybe I'm just not giving my players a hard enough challenge, though. Results may vary.

- If you're attempting to teach people about D&D, Next is certainly the best way to do that. Having played 3.5 and 4e, I can say with certainty that character creation and leveling in Next takes way less time, and is generally easier to comprehend, even to new players completely foreign to tabletop RPGs.

All in all, if I had to choose a version to play so far... I'm choosing Next. Even with it still being in playtest right now, there's enough content available to use for a full campaign. Myself and the group I DM for prefer Next over other editions.
 

Mattlore

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Feb 27, 2012
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Midniqht said:
Many many thanks!! And I would never ask anyone to violate an NDA, but I'm really glad for some input on this! From what I've seen I may not be AS opposed to try Next, like I was adamant against 4e, but I still foresee myself sticking with 3.5/pathfinder

Thanks a milliohn again!

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