What. Why on earth would he need to rework the UI for every release version? It's not like it would revert to his original code every time he adds a new subsystem. You create a logical layout for a UI(it doesn't even have to be the "best UI ever." Just make a UI that follows some sort of consistent internal logic), then any future additional options are added according to the same logic. It isn't difficult in the least. He just needs to sit down and do it.ClockworkUniverse said:A note to the people saying the game needs a better UI: it absolutely does. However, if the developer reworked the UI for every release version, the 1.0 release would be 40 years down the line instead of 20. That's why it's the last thing on the development checklist.
Well I guess he doesn't really have to. But until he does, I will continue to group Toady and ThreeToe with the likes of Derek Smart as developers that could be brilliant if they weren't stuck quite so far up their own asses.