STE3L said:
SakSak said:
STE3L said:
find some higher ground to look for the others and once i find out where thay are, begin working my way to them, calling for them to regroup. fight hard but try not to leave myself open to attack, also keep an eye on the roof, as i do not know if these spiders can clim on them and drop down to attack.
snip
in that cace, follow the sounds of singing.
With an incoherent scream, you dive shield-first into the mass of spiders. There is surprisingly little resistance, and you manage to squash a smaller one between your shield and the opposite tunnel wall. Immediately, spiders beging to attack you from all around. Dozens of bites try to get you, but your armor protects you fomr most of them. You do take some hits, mostly to ankles and joints in your arms, but you ignore the pain.
With wide, sweeping motions, you begin to swing your axe, slicing and hacking spiders indiscriminately. You manage to create a bit of maneuvering room for yourself, and begin to advance to the direction of your main hall, and your dwarves doing their best to keep pace in their singing.
Your shield is proving invaluable in your advance, as its sheer size manages to protect your from several attacks, all the while bashing smaller spiders away. But slowly, bites and stings are beginning to mount up; your legs feel like jelly, your ankles like they are on fire, and your own blood is beginning to colour the cuirboulli armor covering your arms.
You stumble around a bend in the tunnel, now more cavernous, and sight in relief. The singing is clear now, and you see a wall of shields blocking off the tunnel. Both the walls of the tunnel, as well as the shields, are painted red with spider blood. And behind the shield wall, you see a tunnel with a veritable floor made of spider corpses and hacked off body parts. The shield wall has clearly been advancing, perhaps in part due to your assault acting as a diversion to the mass of spiders.
Then, your left leg begins to spasm. The muscles contract painfully, and in the short pause it causes makes you aware of the headache that has been building during the past minutes. You fall to a knee, and reflexively you raise your shield up. Just in time for a spider to drop down on it, and chomp down on the wood instead of your shoulder.
But the apparent weight of the spider drives the point home. You feel tired, dizzy - nauseous even - and strenght seems to flee from your muscles even as more and more begin to cramp and spasm.
Poison.
Some of the bigger spiders inhabiting the deeper caves back at Mountainhome had paralytic poison coating their teeth. If this is similar, or a far more deadly version, you do not know.
The natural thing here would be to lay down and die, to give in to the tiredness and to allow the spiders to bite and tear.
That wouldn't be wise.
That wouldn't be heroic.
And most certainly, it wouldn't be dwarvish.
You let loose a cry to Armok. Fitting, considering the amount of blood both you and the spiders have spilled. You focus on your own yell, and split open the head of a spider larger than you. You take half of a step forward, towards the shield wall that is even now grinding spider to dust with flashes of weapons emerging from behind it.
You are a dwarf. Harder than the rock you dig, stubborn enough to give lessons to mules and too brave to die a death like this.
"Armok!" You cry again, stomping on a small spider with your good leg, and utterly squashing beneath your boot.
The spider on top of your shield bites your shoulder, even through the armor, and another bites your bloody ankle.
You do not even notice.
"
Armok!"
The cavern seems to echo your yell, but you do not care as you twist your shield upside down and smash it down, turning both the spider hanging on to it, and an unlucky spider on the floor to a pulp.
"
ARMOK!"
You use the handle of your axe to bash in the head of another spider, then jump on top of a second one, as big as a dog, and with a single swing cleave it in half. Detached, you notice a spider biting your knee and hanging on to you. You swing your shield at it, and it flies away, hitting a wall with a 'splat' and rising no more.
Your blood is burning, and seems to churn inside you. What weakness you felt moments ago is all but gone. Your muscles are still cramping, but they do not hurt and respond to your commands faster and with more strenght than they have in years.
You realize that your god has responded, even as you hack two more spiders to pieces.
This both terrifies and exhilarates you. The Diciples of Armok, dedicated warrior priests back at Mountainhome, were known to be all but unbeatable in battle. They are all also remarkably young: the god of blood and battle is strong, but just like the winds of war, fickle and ever-changing. The best a long-term follower of Armok can wish for is a heroic death.
But you feel confident it is not your fate tonight. For Armok is also just, in his own way. Dedication is not stricktly speaking required to gain his blessing every now and then, as long as his dues are paid. And while death is just an integral part of war and battle as it is of Him, Armok has ever cared only for dwarves.
You are covered in blood. Your comrades are almost wading trough corpses. The walls are sticky and red.
In a twisted sort of way, this entire tunnel is one consecration short of an altar.
Yes, He has received plenty of payment tonight.
"
ARMOK!" You scream for a final time.
Gravel seems to shake loose from the power behind your yell. Your wounds are still bleeding, but you feel no pain. You've been poisoned and have fought through a horde of spiders, and yet you feel well-rested.
You haven't even noticed it, but the shield wall has reached you. Your clan stands behind you, somewhat tired but ready for more battle.
Arrayed against you, a horde of spiders, as more and more seem to push forward from the tunnel, pushing towards you heedless of their own, driven forward toward your home.
How will you proceed?