Yup: http://www.youtube.com/watch?v=9F6zSgtRnkE
The Radeon 5000 series cards have been out for a while now. And many people have been oogling over the possibilities with DX11. Unlike DX10 where the improvements were not quite as noticeable, DX11 pretty much had developers begging for dev kits.
A Mid-High end Radeon card will set you back roughly $320-350 American/Canadian. Enabling Tessellation has quite a minimal impact on performance with ATI cards. Tessellation in its most basic form is essentially reverse normal mapping rendered real-time. Of course there's a crapload of optimizations and "shortcuts" taken. The results, though, are immediately apparent.
From what I've heard the nVidia cards take a much bigger impact from enabling Tessellation, so for those of you waiting out on nVidia cards, you may find yourself being disappointed. Even more true if you take prices into consideration.
Currently very few games take advantage of DX11, although the list is growing FAST. As you can see from the Uningine benchmark, it's quite a drastic difference.
Do you find the leap in visuals to be greater for DX11 then it was for DX10? Personally, I think so. DX11's visual improvements quite literally "pop out" at you. DX10 was mostly shadowing, lighting and other such things. DX11 actually allows the GPU to modify polygons.
The Radeon 5000 series cards have been out for a while now. And many people have been oogling over the possibilities with DX11. Unlike DX10 where the improvements were not quite as noticeable, DX11 pretty much had developers begging for dev kits.
A Mid-High end Radeon card will set you back roughly $320-350 American/Canadian. Enabling Tessellation has quite a minimal impact on performance with ATI cards. Tessellation in its most basic form is essentially reverse normal mapping rendered real-time. Of course there's a crapload of optimizations and "shortcuts" taken. The results, though, are immediately apparent.
From what I've heard the nVidia cards take a much bigger impact from enabling Tessellation, so for those of you waiting out on nVidia cards, you may find yourself being disappointed. Even more true if you take prices into consideration.
Currently very few games take advantage of DX11, although the list is growing FAST. As you can see from the Uningine benchmark, it's quite a drastic difference.
Do you find the leap in visuals to be greater for DX11 then it was for DX10? Personally, I think so. DX11's visual improvements quite literally "pop out" at you. DX10 was mostly shadowing, lighting and other such things. DX11 actually allows the GPU to modify polygons.