After playing some God Hand it got me thinking about the dynamic difficulty system and about how it could be a cool system more games could use.
For those who have not played God Hand basically what happens is: start at lv1 enemies are simple, do well lv2 enemies are more aggressive and likely to gang up on you, lv3 enemies block and evade much more, lv die(4) enemies counter and use new attacks.
What are peoples thoughts on dynamic difficulty? feel free to post other examples of games which do something similar
For those who have not played God Hand basically what happens is: start at lv1 enemies are simple, do well lv2 enemies are more aggressive and likely to gang up on you, lv3 enemies block and evade much more, lv die(4) enemies counter and use new attacks.
What are peoples thoughts on dynamic difficulty? feel free to post other examples of games which do something similar