Dynasty Warriors 8: Empires release details *UPDATE*

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GloatingSwine

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Nov 10, 2007
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gamer_parent said:
I would like to see more of THAT in a Musou game. I know that some of that is already there. The fact that you have basic troops, officers, archers, gate captains, and so on already necessitates to it. But because of the way they do placement in this game (i.e. gate captains only show up at gates, archers always show up in groups, etc), combined with enemies having fairly similar AIs (except say, Archer vs. Infantry) means that you have a pretty high amount of predictability for how you would tackle the encounters.
Tackling the individual encounters isn't particularly the point of a Warriors game, it's more about prioritising what order you need to do the encounters in and making sure you can charge around the battlefield fast enough, and deal with the individual encounters fast enough, to win the overall battle.
 

ChupathingyX

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Koei just revealed that Dynasty warriors 8: Empires will have both Japanese and English voice options! Looks like they listened to some of the feedback from DW7E.


 

gamer_parent

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Jul 7, 2010
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ChupathingyX said:
GloatingSwine said:
The more I think abuot it, the more I agree with you two on this. While the game might not appeal to my own sensibilities, it definitely makes sense to go in this direction once I thought about it. I see what you mean about the character roster though. That is a ridiculously large number of characters to do something deep with. And the nature of off the shelf distribution system makes it impossible to add on characters the way league of legends does it, where they can add on new characters slowly and after thorough playtesting.

Regardless though, I will probably try to check out SW4 and Sengoku Basara just to see if I'm missing anything.
 

LarsInCharge

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ChupathingyX said:
Koei just revealed that Dynasty warriors 8: Empires will have both Japanese and English voice options! Looks like they listened to some of the feedback from DW7E.


BEST NEWS EVAR!!!

I love most of the English voices, and I'll trade the occasional subpar actor (Pang Tong) for not hearing the ear-piercing screech of EVERY FEMALE ON THE ROSTER.
 

Sir Pootis

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I've recently become a fan of the whole Dynasty/Samurai/Whatever Warriors franchise, and I'm still a bit confused regarding the Empires expansions. I've heard they are more strategy oriented, but how do they differ in terms of gameplay and content?
 

ChupathingyX

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Sir Pootis said:
They take away the typical story mode and replace it with 'Empire mode'. Basically, you're given a map of China or Japan made up of various regions. You choose from a bunch of selected periods/eras/events (e.g. 'Yellow Turban Rebellion, Rise of Cao Cao, Incident at Honnoji etc.) and then select who you want to play as. This could be a major faction, a minor faction, or a faction you can create. One of the main draws of the series is the ability to create your own characters and factions.

So basically they're the Musou equivalent of grand strategy games like Civ and Europa Universalis but nowhere near as deep or complicated.

Gameplay is typical Musou fare where two sides try to take control of the battlefield. You can control your officers, give orders, and in some games utilise strategies and formations which consist of various things such as fire attacks, blocking reinforcements, and giving temporary buffs to allies. The game typically ends once a faction controls the entire country. Action outside of battles consists of researching and creating items, forming alliances, committing various acts of espionage, holding war councils and other political stuff.