Mopbucket said:
You're asking him how often he jumps from day to day? Really? I suppose a really good game consists of day to day activities, such as driving to work, checking the mail, and doing laundry.
I agree with him that it feels like it's on rails that you have this character who's supposed to have at least a modicum of physical prowess, if not then near super-hero physical abilities, so their abilities should reflect that. If my character is capable of killing giant monsters, he should at least be able to clear a small ravine. Jumping over obstacles, scaling walls, swimming, and other stuff like makes exploring more fun and breaks the monotony of combat. I guess you think games should play more like whack-a-mole, but with MOBs.
Yeah I'm calling out this whole "jumping" thing in videogames as a trope from Super Mario Bros, and a ridiculous criticism outside of the platforming genre. You "need" something you never ever do in real life to feel like you're in control of a character in a game, regardless of context or other mechanics? Maybe there's some useless emote that gets both of your feet off the ground at the same time... that would be plenty superhuman considering the small landfill of crap the typical RPG character is carrying in their pockets at any given time. Good job.
It ultimately doesn't make any difference on exploration either. If the designers don't want you getting from point A to point B, you can't get from point A to point B. That tree root you inexplicably couldn't just step over is now a tree root you even more inexplicably can't jump over, or drive a tank over, or fly past on a dragon.
There's nothing wrong with Whack-a-mole, or Gauntlet, or Demon's Souls, or any other adventure game where the developers give you other things to do than hopping around like a kid in a bouncy castle. Did you know Solid Snake can't jump? I've played every Metal Gear game and the thought never crossed my mind until this silly thread.