Zaik said:
Race determines faction...they'll finally have to balance the redguard and breton racials with the garbage everyone else gets.
Or everyone will just play redguard or breton, whatever works.
It won't be an issue, this is basically them using the property as a giant piece of toilet paper.
Lore wise, the Orcs are a "monster race" not really viewed as a people until much later and shouldn't be playable just as they weren't for the beginnings of the series. Indeed "your" actions in making contact with and peace with the Orcs is one of the things that comes up in an earlier Elder Scrolls game.
The Redguard in their current form, black, carribean themed sailors and master warriors, do not exist at this time period. The Redguard are the Dwarves pure and simple. Arena and Daggerfall make this 100% clear, including the lore books and such about them. Being dwarves is also why the province/country they are from is called "Hammerfell" which sounds dwarven for a reason.
The situation with the dwarves disappearing was covered in Morrowwind which is what changed the races, but long time series fans have long mused that by definition reality must have been altered, creating this new race at the time of their disapperance.
If this is before even Tiber Septim, this means that Hammerfell should be a thriving dwarven nation, with the Dweamor being called "Redguards". If the race we think of as Redguards in the later games exists, it would be a fringe prescence and not anywhere near as prosperous or powerful until the reality alteration happens... probably not playable, and limited to sword fodder enemy tribals or whatever (similar to The Forsaken).
So, pretty much this whole thing is a joke. To be honest they shouldn't be messing around with prequels unless they want to stay loyal to their own property. The first thing that anyone developing this should do is go back and read EVERY book in the game, including those in Arena and Daggerfall... or especially those because they are closer to the time period they are dealing with.
Simply dumping Elder Scrolls-seeming trappings onto an MMO and stamping the name on it is unlikely to garner much interest from me. If the selling point is to play in that world (which I have gamed in for a loooong time) I want to actually play in that world, not something someone farted out to maximize sales. If they want to use all of the current trappings that most people are familiar with, then they should be making the same a sequel
of sorts NOT a prequel.
Having experienced both "Battlespire" and "Redguard", I can sort of say that when Bethesda decides to develop seperate products, expecting them to sell because they drop some of the terms and slap "Elder Scrolls" on the front, it rarely works out.