No I did not forget about any of that. That's why I said REVENUE, not profits; that's also why I said a couple of years, not 1. The point I was trying to get across is that it is absolutely ridiculous to claim that SWTOR will not be profitable until it's 11th year.adamtm said:You forget to substract server upkeep, marketing, distribution, etc.
500k*60$ is not pure profit, id be surprised if their box sales have more than 25% profit margin and thats rather optimistic.
Not to forget that the 15$/month need to cover updates also that need to be fully voice acted and the same quality as the launch game, else the game is going to be dead after the first 6 months.
Additionally I'd like to point out a small fact in the entertainment industry that earning as much as you invested = failure. A movie breaks even at double the investment cost, and so do games. Profit would be generated at >2x X, while X being the initial investment.
But we are speculating, i'm not an EA exec, nor do i know all the facts, but it seems unreasonable for SWTOR to be profitable at 500k subs based on the promised quality.
500k subs = 90 million/year. The cost of server upkeep, support, etc is minimal compared to the revenue created. Even with mediocre success this game will make multiple times its investment within 4 years. The only way SWTOR won't be profitable is if it flops.
Simply put, you are overestimating the cost of maintaining an MMO. This is why I'm so vehemently opposed to $15 subscription fees ($5 is much more reasonable).
That being said, I fully expect SWTOR to have fewer content patches than average due to it's two biggest selling points:
1. Voice over is quite expensive yet it is required for literally ALL content. Whether it be more quests, flashpoints, operations, etc the devs will HAVE TO spend more than other MMO's to develop the same amount of content. This will result in either lower quantity and/or lower quality of content.
2. The fact that Class Story makes a large portion of the games storyline means that any additional story content will have to be created 8-fold in order for all classes to have their own personal storyline. This compounds with the above issue as it also means they will need 8 times the voice acting for ANY class quests they add.
Together, the two main features of SWTOR work are an incredibly inefficient use of resources.