Maximum Bert said:
No it's not, and there never was such a video. Again, it was the CEO talking about the psychology of microtransactions, never did they say they would actually do such a thing.
And I'll repeat: 'Of course that didn't stop people from misinterpreting the video to think "ZOMG EA IS GOING TO CHARGE FOR BULLETS" based on a poor example spoken out loud in a conference call.'
Maximum Bert said:
as for what designers want pfft they arent funding the project they will do what they are told
No, because a good combat design team will be able to successfully argue that allowing such 'live cheats' will drive all the players away due to the imbalance, resulting in less profits long term vs. making people buy bullets for the instant payoff short term. Publishers can see reason you know, and not all dev teams are spineless sycophants.
Aside from those free/pay to win Chinese MMOs which I don't have a lot of knowledge on, I can't think of a single competitive multiplayer game that forces you to buy your bullets with real money first, or allows instant reloads in the middle of a round.
Aside from supply drops (or TF2 dispensers), but that's an intentional gameplay mechanic. Not to mention enemies can possibly use them too, or ambush people going for it, so there are disadvantages.