Fr said:
anc[is]I once heard a statistic (In one of Totalbiscut's vids, I can't be bothered to go fishing for it) where a game had a 1100% increase in profits during a sale. That's profits, not number of units sold. EA needs to get their heads out of their ass. One single sale on the entirety of Sims 3 would net them more money than their microtransaction BS ever will. The price point on that game and all the expansions is way too intimidating.
But at the same time TB argues that sales/bundles are supposed to be where games "go to die".There is a big difference when steam throws a game up for sale that has been out for years than a game that has been our for like 3 or so months.
It really does promote gamers to think twice about buying games at full price. For example say you bought Dungeon Defenders on release date, then two weeks later you see it on sale on steam for like 50% off, that much of a depreciation in so little time essentially is a kick in the nuts to you, the early adopter. It basically tells you the consumer that their game wasn't worth their initial asking price.
The same thing goes for Steam's winter and summer sales, if a game comes out a month or two before those sales you shouldn't bother to buy them because you're almost guaranteed to get at least 33%+ off.
And while yes some sales can come in with huge profits, you always have to question how many full price sales did you lose by putting the game on sale so early as oppose to if you had waited like a year and then had the huge sale.