Here's a thought.
Person A buyes game X and plays it for 3 years online. He pays a one time 60 dollar price.
Person B buyes a game, preowned by C, D, E and F. Game exists for about 3 years too. F bought the game at 60 dollars, brought it to a gamesstore, which sold it on, etc. From persons E to B, the developer gets money for each online activation.
Given that all the people will play the game online, persons B,C,D and E have to pay for person A's gaming.
Hard to explain myself, but what I'm getting at is, that in some situations, this is a very unfair principle.
Other than that, I think that putting a leash on used games sales, is a smart move by a company that gets less money for the development of new games. Stores like Gamestop only make money for themselves and contribute absolutely nothing to development of games and the games industry.
And one more thing: Do not compare used games to used cars, houses, electronics. It has no use whatsoever.
Person A buyes game X and plays it for 3 years online. He pays a one time 60 dollar price.
Person B buyes a game, preowned by C, D, E and F. Game exists for about 3 years too. F bought the game at 60 dollars, brought it to a gamesstore, which sold it on, etc. From persons E to B, the developer gets money for each online activation.
Given that all the people will play the game online, persons B,C,D and E have to pay for person A's gaming.
Hard to explain myself, but what I'm getting at is, that in some situations, this is a very unfair principle.
Other than that, I think that putting a leash on used games sales, is a smart move by a company that gets less money for the development of new games. Stores like Gamestop only make money for themselves and contribute absolutely nothing to development of games and the games industry.
And one more thing: Do not compare used games to used cars, houses, electronics. It has no use whatsoever.