Hmm yeah.. That's about as rich as Microsoft giving people a paper cutout of a xbox branded cake for their birthday present this year (true story, just opened the email with it an hour ago and still can't stop laughing)
Keep in mind, the customers are shareholders. He's not making these statements for us, but for investors.Nowhere Man said:This was good for a real genuine laugh
We already know that EA is dishonest and insincere as hell to their customers. But how it it possible that they could be so dishonest and insincere to themselves?
No, no, you're just not with the programme. Dungeon Keeper mobile contained buckets of innovation, centred around the primary, bold concept - remove the 'game' part and insert a cash vortex in its place. Truly, we where not ready for the boundless innovation it brought to us.luvd1 said:Wow... I mean wow. That's... Wow. Really? Oh I see. Your mistaking innovation with bullshit. I can see where you got confused.
Quite possible. It's pretty standard for consumers to be okay with losing stuff as long as it's done slowly.Signa said:So do I. I've been watching this stuff too closely for the last decade and, unfortunately, I don't think I am.
Well, a couple of examples are basically "where else you gonna go?" Microsoft set a standard with the Xbox and charging for it and got away with it largely because Halo and such that their sequel console was bound to have it. And once that standard was set...Well, I'm surprise dNintendo doesn't do it. Scratch that, Nintendo hates online anyway. At the same time, they used to charge for GFWL and that went nowhere, so it's certainly not that all gamers will do it.Flammablezeus said:I'm not defending EA on any level, but gamers do seem to embrace it with open arms for the most part. How else can we explain the popularity of multiplayer on any console that charges extra for it? How else is WoW the most popular MMO, even though you have to buy the game, every expansion, pay for a subscription and yet they still have "micro"-transactions (although I don't think you can consider USD$25 mount skins to be micro in any way.)
The only difference with Dungeon Keeper is that they were called out on it so vocally. If that didn't happen with this game specifically, I have a feeling it would be as successful as the countless other "free"-to-play apps.
NO sir, no. They do not need to work on their PR tactics. I find them to be perfect just the way they are.JoJo said:Heh, really? I've said it before and I'll say it again, the games industry really needs to work on their PR tactics, I swear every week we hear a few of the usual suspects running off their mouth when it would have been more advantageous just to keep quiet and hope people start to forget. You don't see many other industries running into this problem, I guess the video game industry still need time to mature. Anyhow, I couldn't find a decent laughing gif so I'll let Jim doing the talking for me:
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Yeeeeah, I think to be "ready" for something like Dungeon Keeper Mobile, you'd need to be kicked in the head by a donkey.I think we might have innovated too much or tried some different things that people just weren't ready for.
I actually really like that idea as a conspiracy.BrotherRool said:Why are they still talking? Anyone with half a brain should have decided to just shut up about Dungeon Keeper weeks ago. If they ask you about it in an interview then just give them the most boring wishy-washy answer possible. Worst comes to worst, be actively nonsensical. 'Due to flaws in the game design, this product didn't do well'
Lets see someone try to make a decent headline out of that. Don't go spouting out the most ridiculous click-baiting headline sound-bytes possible. It's like it's EA in the pocket of the gaming media this time round.
Geeze, can you be competent at your cynical cash-grabbing please?