Draech said:
Its not the goal of getting preventing piracy. This is a lost battle from day one.
It all comes down to a simple lesson Blizzard learned with WoW. The easiest way to get a new guy playing is by having his friend play with him.
By forcing the playerbase into an online community then that community becomes a force of its own and will add value to your game. It is downright counter productive to split your community and allow for half of them to do their own thing in this scenario.
So in other words it has never been about piracy at all. It was just an excuse. I hope you don't mind if I say your reasoning about splitting the community is stupid. Really. You're doing no one a service this way.
I'm also using this post to respond to alot of your other posts. I would like to say however, that I'm not attacking you personally. Now to begin.
Draech said:
[now had special privileges when it came to the franchisee?
Furthermore the "core" gameplay for you that I saw the last post isn't the "core" gameplay for me, so now what? We going to have a pissing contest over who is right here based on who is the bigger fan? Then the winner would get to say yay/nay to the game?
Or we could ignore each others opinions on the subject and get on with our lives. Buy the game if we like it and ignore it if we dont without the idea of self importance imposed by liking the last one.
I can understands gamers can sometimes whine. They will also always complain, however your attitude is different and has become prevalent in the game maker industry. You don't just censor out baseless criticism, you completely ignore any criticism. Eventually you're going to end in a situation where you self complete ignoring everyone.
You certainly can't please everyone, but you can't just say "fuck you" to your fans. That's is quite frankly a stupid way to run your company. You're free to do that, but don't be surprised when you lose sales and end up with a bad reputation, because you will have deserved it. I get the impression that you work or you're planning to work in games. If you're going to automatically blame clients for something the industry may do, then you're going to piss alot of people off. Don't set a relationship based solely on antagonism. Too many game companies operate seeing their main clients as their enemies.
I mean this is running a business 101 here.
I think what people are saying is that they dislike the fact that the old fans are being ignored to pander for a broader crowd, all the while taking out important features. Like we see in the latest news, games like that have a high sell rate at the start, but in the end don't sell as many copies, because they don't have a dedicated community. They didn't have good word to mouth and in the end were forgotten. Like a business you don't ignore the regulars. You don't listen to them a 100%, but you don't completely ignore them either.
You can dismiss my point by saying a publisher does what he wants, but I feel it's a good warning.