Well, if the publisher really did dictate and micromanage everything, why bother with buying an established studio, just hire code monkeys and implement the decisions the managers made.Capitano Segnaposto said:I was always told it this way by my professor: If a Kid does something bad, they blame the parents. Not the kid. Just substitute Publisher for Parent and Developer for kid. Since kid's don't have minds of their own until there are adults apparently, same goes with Developers.
Oh wait, logic, sorry, need to disable that in threads like this. =P
Dev still has to manage project scope and avoid feature creep. Got so much $ for the budget and two years to make a sequel? Don't redesign the game engine or content pipeline in that duration. Don't redo the combat system, just balance it based on player feedback. If there really isn't enough time, speak up and say so, and back it up - don't take it on knowing it is bad and having to rush it to save face (*coughKOTOR2cough*).BloatedGuppy said:The publisher can control funding and deadlines, though. Tell a guy to build a house and give him 24 hours and shoddy materials. The next day, there's nothing but a wreck to show for it. Point a the developer and say "Well, HE built the house. Blame him!".