There's a decent breakdown of the HJ components of ME2 at the beginning of http://jmstevenson.me/2012/03/22/all-that-matters-is-the-ending-part-2-mass-effect-3/tautologico said:I don't think ME2 tries to follow the Hero's Journey. At all. Where are the elements of the Hero's journey in ME2? ME1 has a kinda-serviceable story, and its biggest problem is, actually, the already tired and old Bioware cliché of having to follow the Hero's Journey. There are many possible and good ways to structure a story and it doesn't have to follow the Hero's Journey all the time.
The article itself is an analysis of ME3's ending, but about 2-3 pages down there's a good breakdown of the steps of the Hero's Journey for all 3 games.
If you don't wanna follow the link (though it's a good read if you're at all interested in an excellent analysis of ME3's ending), it comes down to as follows:
1. Ordinary World -
Mass Effect 2: Aboard the Normandy
2. Call to Adventure
Mass Effect 2: Shepard?s Death/Rebirth, Cerberus station attack
3. Refusing the Call
Mass Effect 2: Shepard?s reluctance to work with Cerberus
4. Meeting the Mentor
Mass Effect 2: Meeting the Illusive Man, given mission to Freedom?s Progress
5. Crossing the Threshold
Mass Effect 2: Mission to Freedom?s Progress
6. Tests, Allies, Enemies
Mass Effect 2: Dossier Missions
7. Approach
Mass Effect 2: Collector Ship
8. Ordeal, Death and Rebirth
Mass Effect 2: Attacking the Collectors, finding out Prothean?s fate
9. Seizing the Sword
Mass Effect 2: Reaper IFF mission
10. The Road Back
Mass Effect 2: Through the Omega 4 Relay
11. Resurrection
Mass Effect 2: Suicide Mission, Human Reaper fight
12. Return with the Elixir
Mass Effect 2: Experienced Team and resources to fight Reapers, Collector Base if kept
So yes, ME2 did follow the Hero's Journey, and the game should be judged accordingly.
That's not what I was trying to get at at all. What I meant is that a story that follows an established structure/style of literature can and should be judged by the rules of that structure/style. Bioware went with the Hero's Journey for both ME1 and ME2, and ME1 just did it better.tautologico said:Here you seem to imply that how well a story follows the Hero's Journey is, somehow, an "objective" measure of how good a story is? I'm sorry, but this is completely bonkers. If anything, "adherence to the Hero's Journey" can be a sign of poor writing. Film Crit Hulk, a critic I love even though he writes in all-caps and Hulkspeak, wrote a great piece about our current over-reliance on the Hero's Journey as a way to create new stories [https://filmcrithulk.wordpress.com/tag/the-epic-of-gilgamesh/]. Campbell was writing about the patterns he saw in existing legends and stories as a way to analyze human cultures, he never tried to make it a prescription on how to write stories. As Hulk says, it's one of the most popular "paint-by-numbers" storytelling schemes we use today. He even cites ME1 (and many other Bioware games) in his piece.
I actually agree with Hulk in that article, in that the Hero's Journey really needs to be put to rest for a while, but that's what Bioware was going for, so that's what they should be judged with.
It's hard to swallow, period. The whole shift to Cerberus being misunderstood good guys was incredibly ridiculous and damn near managed to completely shatter SOD. It was hackneyed, stupid, and it introduced a plethora of plotholes that they clearly didn't care to even think about.I don't like Shepard dying very much, but it does impose some interesting consequences, the biggest of which is that now Shepard's indebted to Cerberus and must work for them. I think ME2 could have explored this better, but they actually used his death to do something which would be very hard to swallow otherwise.
Edit: Also, after Shepard died, nothing changed. The circumstances of the plot at the end of ME1 were: Nobody believed the Reapers were coming, Shepard had a ship and a crew and had to save the galaxy himself. After he died and was reborn, the circumstances were: Nobody believed the Reapers were coming, Shepard had a ship and a crew and had to save the galaxy all on his lonesome.
This is flat out bad storytelling. As I mentioned before, killing the protagonist is used to accomplish one or more of those 4 objectives. Bioware managed to accomplish none of them.
Also, I agree with you in that Bioware's strength was never in plot, but they can at least make serviceable stories that are made into something more by excellent characters. It's just that both aspects have been getting steadily worse in their last few releases.