I'm with evevryone saying this is bull. I don't like stats. At all. In fact, the best multiplayer games in my experience are all about the heat of the moment. There are always dicks on the internet, but once you factor in win/loss and kill/death ratios people cease to play the game for fun. Everything is suddenly about the stats and people will often intentionally screw a match just so they can try to get their k/d a little higher. EA, I don't want your stats, I don't want your 'online experience.' I stopped buying your products for these very reasons several years ago. Your services are getting better, your PR is working again, but your products need to improve. If you're so focused on making a wide reaching, versatile product, why are you limiting that versatility by intentionally crippling offline play?Andy Chalk said:The same thing holds true of always-on gaming, which Moore said is now a part of everything EA does. "We don't ship a game at EA that is offline. It just doesn't happen," he said. "And gamers either want to be connected, so that your stats and your achievements and whatever you do certainly reflect who you are, or you want the full multiplayer experience on top of that. We don't deliver offline experiences anymore."
This is the key part. There is nothing here saying that all their games will be entirely F2P, just pieces of them. The success/failure all depends on which piece(s) they choose to push this on.Andy Chalk said:Like them or not, free-to-play and always-on gaming can succeed or fail depending on their implementation, as illustrated quite nicely by Mass Effect 3. The multiplayer component implemented a free-to-play mechanic that allowed hardcore fans to dive in without punishing more casual players, but the forced integration of multiplayer as a part of the single-player experience could be frustrating and even infuriating for people who couldn't, or didn't want to, jump into the action.