It's like they're completely missing the entire point as to why Dead Space II was considered good. It was an adventure in insanity and horror with bouts of frantic combat. Sure the "oogie boogie boo" monsters jumping out of predictable vents became a bit routine but I really enjoyed the QTEs in the game, they did feel really frantic and desperate.The Almighty Grigard said:Everyone has already mentioned the huge obvious points of redundancy and slower response time, but that is not my main issue.
There is one (and quite possible only one) thing Dead Space does right: Immersion. I've played both Dead Space games and while I found them lacking in most departments I really enjoyed being immersed due to the lessened UI and fluid controls. This however completely ruins that. You used to be Isaac, desperately fighting for survival. Now when I'm supposed to scream "Reload" I'm just some douche on the radio giving Isaac orders. Any thing that takes unnecessary and redundant paths to simple things throw me out of the experience, but this is just the worst I've seen in a long while.
They didn't even set the commands to something you'd say in character. That would be hard to do, almost impossible, and that is why they shouldn't have bothered with this distraction at all. This system is at best clunky and an immersion killer. At worst, it won't even work properly.
Now they're trying to turn it into... another FPS? Because that's exactly what the market needs, EA. MORE FPS games. To compete with the massive market of Call of Duty and Battlefield. Because competing with those is a bright idea. Just like how competing with World of Warcraft is a bright idea. But wait, you're competing with YOURSELF. You are spending millions upon millions of dollars to introduce redundant crap that makes one of your games more like another one of your games - THAT DIDN'T SELL WELL.
People who want to buy Dead Space III will already buy it because of its setting and story. I don't think a SINGLE person saw "Oh wow, Kinect voice activated commands for my PTSD engineer! Gonna buy that!"