Vegosiux said:
I don't think people complain they wanted a RTS and got a FPS if they were told from the beginning that it's going to be, indeed, a FPS. Now if they were told it was going to be a RTS, then I'd agree with them when they complain about it being a FPS, really.
And again, people who take their attitudes too far do not invalidate the complaints that are legitimate, say, "Hey, devs. This is kind of exactly what you specifically promised us it wasn't going to be."
While my example was wildly exaggerated on purpose, the point that you missed is that regardless of whatever PR tells us about a game, the people will always create this expectation in their heads that it will be the next messiah of games. And yet naturally, it never is, as several decades of gaming should have shown that is the case for reality.
You'd think people would be able to temper their expectations, since, you know, devs aren't capable of reading every customer's minds of their wants and desires, and are making a game THEY think would be fun.
But like that stops the gamers from acting like my example. Maybe this would be a better representation:
Devs: Hey we're going to offer you an apple, it's going to be delicious and juicy and you'll love it!
Gamer: YAY! It's gonna be awesome!
Devs: Here it is! A granny smith!
Gamer: WTF, why did you give us an orange!
Devs: Uh, we said we were giving you a really good apple, not an orange.
Gamer: It might as well be an orange! I hate granny smith!
Other gamer: Uh, hey, I like granny smith apples...
Devs: See, some people like it. You might too.
Gamer: Shut up, I wanted the red delicious! I was
expecting a red delicious! You suck!
Devs: But we never said we were giving you a red delicious, just 'an apple'.
Gamer: I don't care, I want a red delicious! I'm contacting the BBB and complaining that you're engaging in a bait'n'switch!
* Devs facepalm.
Frostbite3789 said:
See, what you just did there? That takes critical thinking. It's easier to shout and whine and blame.
Eh, I've been on both sides of the issue, and lean more towards supporting what the devs want. Especially when a lot of the forum posts are often along the lines of group A wants X, but group B wants Y, and X and Y are mutually exclusive (happens way more often than you think).
For instance, I'm a big time Syndicate/Syndicate Wars fan and was hesitant about the new Syndicate. I looked a bit more into it, it actually looked interesting, and eventually decided to bite the bullet and buy it. And was pleasantly surprised that it's actually not that bad a game. In fact, from my initial plays the multiplayer coop component is actually pretty decent, but I really do need to get a regular group to play it with instead of random pubbers. It'll be interesting to see what they do with the 'PAYDAY: The Heist' developers.
Not to say I wouldn't mind a proper RTS mode of Syndicate, but the FPS version isn't that bad either.
^^^^^ Oh ho, see what I did there?

^^^^^
Moral of the story is, (dis)like the game for what it is, not what you think it should be.
Heck, I was even OK with Duke Nukem Forever. It's not the greatest game out there (but I was expecting that). But at the same time, it certainly not the worst, yet some people seem to act like it personally killed their whole family. Heck, MP was fun as well, all the crazy antics reminiscent of the original Duke Nukem 3D.
Well, MOST changes, I really didn't like the idea of the FPS X-Com set in the 1960s.
