Odoylerules360 said:I'm talking about the designers, not the programmers. And I know it sounds like an off-the-cuff statement, but that's the feeling I got all through playing mass effect one, two, all the DLC, and trying kotor and the dragon ages. It seems like they're just guessing at stuff and hoping it works, with no cleverness or understanding of what would make a great game mechanic. Like in kotor (whichever version it was that I played) the combat was the d20 system ripped straight from DnD, and it wouldn't suprise me if the game was using a random number from 1 to 20 to figure out combat (keep in mind I only played for an hour). In ME2, you can zoom with the SR and pause with power wheel to line up perfect shots every time; this is what Yahtzee meant about enemies "whistling jaunty tunes through the holes in their heads", and it's completely game-breaking. You also have the planet scanning mechanic. In ME1 you have the mako that drives like shit. In DA2 (played demo only) you have the the combat that is just button mashing, and they make the players write their own AI script (so maybe I blame the programmers a bit).
To me, at least, it seems like they just start with the 'Bioware game' template (story, characters, choices, inventory), imitate other game mechanics, and guess at what they should add. When I play ME1, I get the feeling that it wasn't designed by clever geniuses, but by some really lucky monkeys with a whiteboard.
I just can't play a Bioware game, and imagine a game designer that really knew what he or she was doing.
Thanks for explaining your point; I can see where you're going now.
I don't want to make assumptions, so correct me if I'm wrong here, but it sounds more like the design decisions they made just don't apply to YOUR style of gaming. I mean, you can call it stupid across the board, but then you're basically saying that everyone who likes the stupidly designed game is stupid, and that's a barrel of monkeys you don't want to open, Shirley. (Can I call you Shirley? Thanks.)
Bioware's first few games were D&D licenses, so when KotoR came out, that's the system they decided to go with. It wasn't stupid, per se; it was an easy way to implement an engine that a) they knew really well and b) fans would more likely understand off the cuff. (Result: GotY)
Me, I hate the Metal Gear Solid series. With a passion. The anime styling, the insanely unrealistic enemies, the hour long cut scenes... you name it, I hate it. But I'll readily concede their design decisions aren't stupid; they just don't apply to the style of game I like.
If you hate it, Chuck, you hate it, there's certainly no pleasing every style of gamer, but I would point out that "really lucky monkeys on a whiteboard" are not capable of designing a heavily lauded game series like Mass Effect. Also, a small point of clarification on DA2... most of the internet doesn't seem to realize this, but the ME team is different than the DA team. Sure, they talk to each other at lunch or whatever, but you can't judge Mass Effect by what happens in Dragon Age.
Not every game is for everyone, so it's cool if you hate it, but I would encourage you to at least consider that the mechanics you think are dog manure may just be somebody else's jam on toast.
Ayyyyyyyyyyyyyyyyyy-men!