j-e-f-f-e-r-s said:
Which is why they're making a big hullabaloo about Disney Infinity, their answer to the billion-dollar Skylanders franchise, right? I mean, taking every single Disney film ever and chucking them all into one sandbox is hardly a big deal or anything.
They have closed down most of their production houses over the past several years and games developed internally at Are currently known to be Disney Infinity. Given their previous effort, the facts of the moment and previous statements by the company are more than sufficient to back the assertion that Disney is not currently interested in direct participation in the games industry. The move with EA is perfectly in line with that as it allows a different company to assume all financial risk of development while still allowing for the possibility of getting money out of various franchises.
j-e-f-f-e-r-s said:
If they had a regular contract, it would have demanded all major platforms.
No it wouldn't. The phrase "all major platforms" is itself
ambiguous - something that you tend to see lawyers avoid in such circumstances. EA has carte blanche to develop - something
they likely paid a great deal of money for. Having the license does not automatically mean the license holder gets to demand specifics like platform, method of distribution and so forth. These are things they
can ask for within the contract, but again the length of this contract is such that being terribly specific about platforms would lead to constant need to renegotiate (an expensive endeavor for both sides) and being abstract (such as saying "all major platforms) would simply not be acceptable to EA.
j-e-f-f-e-r-s said:
Disney is not going to legally give EA the power to just release on any platform they fancy at the time. That would be nonsense given the amount of money involved, and the risk.
IT is EA's money and EA's risk. Disney stands to lose
nothing if EA makes poor strategic choices.
j-e-f-f-e-r-s said:
If Disney want a return on investment, they would have demanded EA release on every major gaming platform.
Disney has plenty of other ways to get money out of the franchise - movies, television, books, toys, gadgets, etc. Disney is
excellent at making money in such endeavors; they have been remarkably less successful when it comes to making money developing games.
j-e-f-f-e-r-s said:
Before they shut down, Lucasarts were releasing Star Wars games on everything from the HD twins to DS to smartphones.
First, most of their products they developed in house were fairly specific to major platforms. Second, Lucas Arts wasn't exactly notable for being a rousing success. Can you name the last Lucas Arts developed game that actually both sold well
and was critically acclaimed?
j-e-f-f-e-r-s said:
I very much doubt Disney have turned that round and given EA the freedom to just develop Star Wars games for Sony and Microsoft. That would be financial stupidity.
Actually, it would be financial stupidity to pursue investment in platforms where there is no evidence your game will do well. That seems to be the part you're missing. If EA thought they could make money on the WiiU, they would
develop for the Wii U.
j-e-f-f-e-r-s said:
You are aware that the 3DS is tracking better than the DS, right? It's sold 35 million units in two years.
That is not marginal success, that is out and out blockbuster sales. And they've still not released Pokemon yet, the game that always ends up spurring on sales of their handhelds. That game alone will be huge. With the rest of the lineup this year as well, the 3DS is going to dominate. It's already doing better than every other hardware platform this year in terms of sales and growth.
The company has lost money for two consecutive years. The belated success of the 3DS isn't sufficient to cover - something obvious by net financial losses.
j-e-f-f-e-r-s said:
The Wii U is about where you'd expect a new console to be 7 months into its life- 3.5 million. Now sales have slowed down the last few months, but they also rocketed out the gate the first two months.
retailers, and developers (no link necessary given we are discussing EA in this case) have a far less optimistic take on the situation than you do.
http://www.geek.com/games/wii-u-sales-so-poor-retailers-considering-scaling-back-support-1543745/
To spin that around though: how many 'core' gamers ended up making the switch from consoles to Steam this generation. You talk about the casuals leaving Nintendo to play games elsewhere. Surely that could be just as applicable to the 'core' market, given Steam's massively expanding user numbers on PC compared to console/software sales that are drastically receding. Sales of consoles and software have been down year-on-year for a while, indicating a declining interest in 'core' games. Yet Steam's business is thriving, suggesting that those core gamers are just moving over to PC. What does EA have to benefit from marrying itself to a platform which seems to be losing consumers to their own biggest PC rival?[/quote] Steam is a retail platform and as such isn't really a rival save in the most tangential sense. Also, the question is not about the success of the new consoles in general but rather if it makes sense for EA to dump money into development of WiiU titles which you've largely evaded.
http://www.geek.com/games/wii-u-sales-so-poor-retailers-considering-scaling-back-support-1543745/
You are aware how much companies conceal, obfuscate and outright lie to their own investors, right? Sure, EA's a publicly traded company, but you think companies like that aren't above massaging the truth when it comes to investor meetings. Example- Sony spent $400 million developing the CELL processor for the PS3 alone. When it came to an investors meeting to talk finances, rather than just talk straight, Ken Katarugi decided to hide CELL R&D costs in a completely different non-gaming electronics division in order to try and make it look like Sony hadn't just haemorraged hundreds of millions on their gaming department. [/quote] I like that you think a petty grudge is going to get in the way of a company trying to make money. Hell, the lying and cheating you point to are all part of attempts to
make more money.
http://www.geek.com/games/wii-u-sales-so-poor-retailers-considering-scaling-back-support-1543745/
If EA wanted to spite Nintendo, then they could easily do so by lying or 'massaging the truth' to investors. Example- EA have been releasing Vita and Madden games on the Vita despite it performing
worse than the Wii U. The Wii U has had slow sales, but the Vita has outright tanked. If profitability was the concern you make it, then EA wouldn't be developing for
either platform, and yet they're supporting one which has done demonstrably worse than the other. Where is the financial logic there?[/quote] You have not demonstrated what EA has to gain by trying to spite a platform holder. Your argument is based on supposition predicated upon a pettiness capable of overriding the fundamental conceit of the corporation - that is, you posit that a
personal grudge is sufficient cause for EA to
intentionally not make money.
Tell me, does that
actually sound reasonable?