So, recently, we have seen two PC games get announced for the consoles.
These games being Space Engineers and DayZ.
There's a number of concerns that one can have for when an indie developer decides it's going to launch on a console, and those will be looked in.
1. It can mean the developer is no longer "Indie", essentially, in agreeing to release on a console, the developer is making an agreement with a console manufacturer. And while, in most cases there's a hope here that this will no influence the design decisions, it's not always the case.
It's also worthy of note, sometimes console manufactures will pay for the porting process.
2. If the console manufacturer isn't paying for the port, where is the money coming from? Often these indie games are kick-started or exist on steam early access. During this time, they gather money from a PC audience hoping to further the development of a PC game. To take some of this money, and spend it on releasing a version of the game the vast majority of the people funding the game are not interested in seems unfair and deceptive to the original audience.
3. Console limitations. PCs are more powerful than console. There's no real debate to this, and whilst the importance of these differences are subjective, there's no denying that PCs have more RAM, better GPUs and more processing power. This means that developers can put more stuff into their games. It stands to reason that if a complicated feature required the extra power that PC hardware can provide, this feature would be removed completely or made less intensive on a console release. For an indie developer with limited money, the development of a feature which cannot be used on both platforms may simply be too expensive and removed entirely.
Whilst, I personally have no issues with games being released on more platforms, I do take issue with this when the games in question aren't finished. Space Engineers and DayZ are not finished and at this stage, much can change. As such, I am worried bout the notion of developing another version of the game, using money given to the developers in order to build a PC version.
These games being Space Engineers and DayZ.
There's a number of concerns that one can have for when an indie developer decides it's going to launch on a console, and those will be looked in.
1. It can mean the developer is no longer "Indie", essentially, in agreeing to release on a console, the developer is making an agreement with a console manufacturer. And while, in most cases there's a hope here that this will no influence the design decisions, it's not always the case.
It's also worthy of note, sometimes console manufactures will pay for the porting process.
2. If the console manufacturer isn't paying for the port, where is the money coming from? Often these indie games are kick-started or exist on steam early access. During this time, they gather money from a PC audience hoping to further the development of a PC game. To take some of this money, and spend it on releasing a version of the game the vast majority of the people funding the game are not interested in seems unfair and deceptive to the original audience.
3. Console limitations. PCs are more powerful than console. There's no real debate to this, and whilst the importance of these differences are subjective, there's no denying that PCs have more RAM, better GPUs and more processing power. This means that developers can put more stuff into their games. It stands to reason that if a complicated feature required the extra power that PC hardware can provide, this feature would be removed completely or made less intensive on a console release. For an indie developer with limited money, the development of a feature which cannot be used on both platforms may simply be too expensive and removed entirely.
Whilst, I personally have no issues with games being released on more platforms, I do take issue with this when the games in question aren't finished. Space Engineers and DayZ are not finished and at this stage, much can change. As such, I am worried bout the notion of developing another version of the game, using money given to the developers in order to build a PC version.