It's a different media, and there is a reason trying to mix the two has rarely gone well. You can't compare a books value to a movies value by page, because no comparison exists. Would you factor in reading speeds? It takes me a quarter of the time to finish a book as it takes a friend. Yet it takes us the same amount of time to watch a movie. It's the same with a game. Take out all the repetitive game play and you suddenly find yourself with a concise story that in many games is far shorter, and far less in depth then a movie. You pay for a movie for an entertaining story. You pay for a game for an entertaining experience. An action movie could just as easily pad it's run time by having a lead character run down endless hallways shotting generic baddy after generic baddy for hours between the snip-its of story, but it would never work because a movie and a game are completely separate pieces of entertainment.bahumat42 said:i dont have money to burn. I buy games I KNOW i will like, anything else i wait for the price to drop significantly (ok to £30 from £40 but still). And i was comparing value for entertainment not profit for the companies. Value for entertainment even on 60 dollar games comes out much higher than other mediums (except maybe books).manaman said:Your average film cost five times what it costs to make your average video game. Your comparing the wrong things.bahumat42 said:Compared to other mediums our price point is fine.
films cost what 15 dollars
thats mayber 2.5 hours
a game costs what 60 dollars
so your willing to pay 4 times it for 4 times the length. 10 hours is a short game in my books. (yes im including multiplayer.
Its an expensive hobby. but not more than people can afford.
Movies make tremendous amounts of money when they do well, they sale not only discs, but they have a theatrical release as well. Overall they are different experiences and comparing money used to make, vs average sales, sales, vs average profit, is the only real way to compare them. Length of the content has little to do with the pricing.
$60 may not be to much for you, but sales figures show it is for the majority of people. They are becoming more and more selective in what they buy. The titles that make a profit do extremely well, while the majority of titles only break even at best. To many cheaper alternatives to the AAA pricing are out there. More and more people are buying XBLA and PSN games, renting more, and being far more frugal with those titles they do buy.
Even with money to burn I have been disappointed to many times with games over the last few years to justify buying on release anymore. I don't mind waiting, and letting only the games that really prove themselves get my money. I have purchased more games for my phone over the last year then for all the consoles put together.
And id argue people are buying indie and downloadable games because they are really high quality gameplay (something a lot of full priced releases are missing)
Then again I am not ever sure what you are really arguing about, you offer the point that a game's price at $60 is perfectly valid because it takes longer to finish the game then it takes to watch a movie, but you then you go on to say that indie games are offering quality game play at a significantly reduced price, and that AAA titles are missing that. Which is it? Is $60 to much, or is it not? Because if indie games are capable of offering superior experiences at lower prices then obviously it is.
Returning to my original point: You can't compare apples to potatoes by saying an apple is better priced because it takes longer to eat. What you can compare is the average profit seen by games VS movies compared to the numbers they sale. That gives an indication of value, because you are, again, comparing things that are fundamentally different.