Heh, good point - but that's not really what I meant.ZephrC said:Wait, so art is just explaining yourself poorly? I don't think I like that definition.CoffeeMonkey said:Boudelaire and Kant were pretty much agreeing that Art was the process of producing a glimpse of nothingness and then making the observer of the Art contemplate it's meaning and through that educate him/herself (I don't know if educate is the precise word to use, but I believe it's adequate at least).
On the bottom line, Art pretty much boils down to some more or less abstract object that makes you think about stuff. By that definition (which I'm quite fond of) videogames certainly can be art. Not all games are, but heck... only a small percentage of movies, novels, songs, even paintings can be said to be art. The big difference is, that some media-objects are made to create social coherence, while others a made to make you contemplate life 'n stuff.
X-factor is a mass-media piece of junk, but it creates social coherence and allows two people with widely different backgrounds to talk about something, while standing over the water cooler. I.e. X-factor isn't Art.
Clockwork Orange (e.g.) on the other hand, doesn't really make a whole lot of sense when seen as just a movie, and needs to be interpreted for anyone to be able to make sense of it. Therefore Clockwork Orange can be seen as Art.
The same goes for videogames. If, while playing Braid, you're somehow forced to interpret what's happening in order to make sense of it, Braid could be deemed as Art. The same can't really be said about e.g. GTA, God of War or Unchartered.
Making people think is good, but the motivation for the thinking shouldn't be that people can't understand you.
Art is about somehow representing some kind of abstraction in some way. Viewing art is the proces of creating meaning out of this abstraction. So it's something else than just explaining yourself poorly. But by the above definition, I guess you could sometimes see a conversation as a piece of art (Imagine some physicist trying to explain black holes through analogies or something).
The thing about games (a thing which it shares to some extend with books and movies), is that it's temporal in nature. You have to let the game "unfold" over time, before you can make sense of it, as opposed to a painting. What (potentially) sets videogames as a medium apart from others, is the possibility for the game to be mutable - Each instance of a game is in principle unique and that allows a game (if seen as art) to be even more subjective and to put different perspectives on the same "abstraction", as opposed to traditional media which - though interpretation obviously is subjective - is only capable of putting a single perspective on any abstraction. The activity of making sense of an abstract painting, and the activity of making sense of braid is essentially the same. Therefore games can be seen as art.