As I said above, that's something that's starting to bug me about indie games. They keep advertising games that wouldn't have been out of place on the PS1 or the GBA as "8 bit." FTL looks and plays like it could be a port of an Amiga game for pete's sake, but it's still referred to as having an 8-bit aesthetic. Even on the low end, most of them look like SNES or Genesis games, and would be way too advanced for the Sega Master System, let alone the NES or the C64.V8 Ninja said:You win, Eidos. You have won April 1st, at least in the game developers sub-category. The internet unfortunately does not give trophies for April Fools, though.
The parody is most definitely not 8-Bit, at least in terms of the "Real" meaning of what 8-Bit means. To put it simply, 8-Bit refers to the range of colors/sounds/numbers that could be produced with the hardware. The parody by Eidos is definitely using more available colors than an 8-Bit palette would have.sethisjimmy said:On a side note, is that really 8-bit? I know it's pixelated, but it looks a lot more detailed than an NES game. Then again, I'm no expert on "bits".
You go after writers, while I round up designers.WanderingFool said:Yeah, its all fun and games for you guys... till I abduct your whole studio and force you to actually make this.
It bothers me too, Owyn! Come on guys, the NES native resolution was 256 x 240.Owyn_Merrilin said:This is a cool story, but am I the only one who's getting annoyed at how everything 2D and pixelated is automatically referred to as "8 bit," even when it looks like a 16 or even 32 bit game? We didn't really get 2D games that weren't heavily pixelated until last gen, and most of these "8 bit" games would have just destroyed any actual 8 bit hardware. They just look more like SNES or PS1 games than NES, or even a more powerful 8 bit system like the Sega Master System or some of the old 8 bit computers.