Elder Scrolls IV: Oblivion - The Misadventures and a Review

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Grindstone

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Yeah yeah I know. There are a bunch of reviews about it already, but whatever.

So, Oblivion. Successor to Morrowind; unsurprisingly, it's a pretty cool game. You know, vast expanse of land, like ten cities, all sorts of monsters and weapons and skills. I mean, sounds great.

In the big picture, anyway. When you look at the details, that's where Oblivion has been crudely taped together, and, unfortunately for Bethesda, they were trying to build a monument. Bad combination.

But hey, instead of an incoherent ragefest, I'll cut things up so they're actually understandable.

Storyline! Well, the Elder Scrolls has a lot behind it. Except, well, you wouldn't be able to tell from Oblivion. All of the 'lore' is pretty much mentioned only in books (which you will have no inclination to read) and are mostly contradicted gamewise. Example, Cyrodiil (where Oblivion takes place) is supposed to be a jungle. And yet it's a generic European country. Huh! Amazing! As for the actual plot of the game, it's your basic fantasy stuff. Blah blah blah, save and unite empire from super mean evil. An evil that apparent has no motive whatsoever but to be evil. OH WAIT HE'S THE DEMONIC KING OF DESTRUCTION AND CHAOS HE DOESN'T NEED A MOTIVE. Whoop de fuckin' do, Bethesda. So basically the entire main quest consists of fetching random baubles for the emperor's unloved and unlikable bastard son who needs constant reassurance that he's doing a good job despite that he does absolutely nothing throughout the entire game. Well, at least he has his own voice actor.

Leveling system. Big one. Okay, so the basic idea is really nice; keep the player constantly challenged by having enemies and gear always around his or her level. Problem is... well, it totally limits the freedom and danger aspect. In Morrowind, you had to watch yourself when you were out in the wild, otherwise you'd get gored sideways. But in Oblivion, you can always count on the bad dudes packing whatever you're packing, always weak enough never to overpower you. Even the endgame bosses are watered down if you're still weak. Hell, the entire main quest can be completed at level one (despite that it recommends level two). Amazing, huh?

Also, the leveling system destroys the point of exploring. In Morrowind, who knows what the farthest reaches might hold? In Oblivion... you already know. Whatever is garunteed by your level. Sad, huh?

Now, the combat. Supposedly upgraded from Morrowind. In a sense, it is; you can manually block, you can cast spells whenever you please, and you gain new... er... 'techniques' as you level weapon skills. Problem? Well, this is all grand... but it all boils down to the same. Power attack, block. Power attack, block. Chase after mage/archer. Power attack. And that, ladies and gentlemen, is the combat. Sure, you be sneaky if you want, but it all ends the same way. You want a game with badass middle-age combat? Dark Messiah, now that game knew how to do it. But then again the combat system in itself isn't so bad... the AI really, really brings it down.

The AI. What was it called? Radiant? Yeah, sure. Maybe because it radiates poor scripting. Enemies will stand unblocking as you attack, they will attack when you block, and when you begin using ranged attacks on them, as opposed to taking cover or blocking as they advance, they just run straight at you. Wow. Goldeneye 64 had better AI than this.

And the so-called 'schedules'. Supposedly all NPCs follow a realistic frame of day-to-day action, all with their variations. Well, surprise, they don't. Bandits, necromancers, and the like all stay up 24/7 except for a few special cases. All citizens wake up at 9:00AM. At shops open at 9:00AM. All shops close at 9:00PM. Between this time, guess what the NPCs do? That's right! Stand around staring at walls, walking around pointlessly, or talking about the same stuff that was talked about yesterday. Oh, right. Sometimes they talk about quests you complete. So it looks like Bethesda sort of blackmails you into doing quests to prevent yourself from being annoyed to death by "lulz mudcrapz".

The guards. Utter stupidity. I can stealth kill someone, crouch over their body, and a guard will walk up, check for a pulse, say "Huh, still warm, there's a murderer about" and walk away. Even better! Wear the assassin gear of the bad dude guild, and ask for a certain person. As opposed to saying "What, going to kill him? Die, assassin!" The guards just tell you where said person is. Without noticing for your clothes. What. Seriously, 'Radiant' AI? The only thing fucking radiant is Bethesda's opinion of itself. "Gee golly wiz, I can copy and paste the same shitty script to like a thousand NPCs. I'm clearly a script wizard!" Christ. And even better! Break into someone's house, and wake them up. They'll say "Oh good day" and go back to sleep. Because whenever a psycho breaks into my house, naturally the first thing I'm going to do is say hello and ask him to close the door on the way out, and immediately go back to sleep.

Ah, sound. Main composer was Jeremy Soule. Did some others sountracks which were pretty good, but Oblivion seems to be rather mediocre in comparison. There are no stirring pieces, just generic strains of unemotive stuff. Battle music doesn't get you pumped. Town and explore music is repetitive.

And the voices. Same guys from Morrowind, except for those elf weirdos. So basically you have seven talentless actors doing like 300 lines each, all during the same recording session. What do you get? Shit, obviously. No emotion, no conviction. Just lines read off of paper.

That leads to the new conversation system. You get an NPC's ugly mug shoved in your face whenever you are forced to talk to them, and they generally will make no gestures or show little emotion as they speak, aside from 'rarar angry' or 'lolo happy'. I'd rather read text than have mottled dermatology abominations thrown at me, thanks.

Right, back to meaningful stuff. The skills. See, in the beginning, it really doesn't matter what you are. Why? Your initial skills start off at 25, while everything else is at 5/10. HOWEVER, your unfavored skills are not penalized at all, not even by their attributes (a la Morrowind). Feel remose for being a lame ass wizard? Go ahead, pick up an axe, slap around a few sheep and whores, and shazam! Instant barbarian asskicker.

Which leads to guilds. All of them revolve around only you. There are no 'Radiant' guildmembers who do stuff, only you. The guilds don't conflict at all. At all. And within six or so quests, you make it to the top no problem. Seriously, what? A level one can get to the top of every guild? What gives?

Okay okay. The compass and instant travel. Everyone hates them. Why? It strips the game of realism. "Here's a horse, go here." Why? I can zap myself there, silly fool! And thus the lameness of fast travel. Why bother having a decent looking landscape when you can just fly through it? Oh, that's right; there's nothing worthwhile in said landscape. Even if you run into a settlement, chances are they have nothing of worth to offer you; just bland NPCs thrown into the wild for you to find and think "omg depth" as opposed to "omg laziness".

And stolen goods, let's take stolen goods. How would someone know this rock I have is stolen? I expertly procured it from the house of a mad scientist a mere five minutes ago! Yet the local merchant refuses to barter. Okay, so merchants can magically tell when something's been stolen?

Let's look at some other stuff. Take horses. They cost about, say, 500-2000 gold. Makes having sneak kind of nice. Problem? Why bother with buying a horse when you can just do the Dark Brotherhood for a free invincible one? Yeah, that's right. A free God damned invincible horse.

Whoa, hold up. Doesn't Bethesda have a ten-dollar horse armor DLC? Then why do they have an invincible horse?

And that, ladies and gentlemen, is exactly what I have been bitching about for the past many words; inconsistency in detail.

Okay wait wait hold up. Maybe I'm conveying the wrong idea here. Okay sure, Oblivion is no masterpiece, not by a long shot. However, it isn't a bad game. Hard to believe from what I say, but there is one massive factor in the enjoyment of Oblivion.

Mods.

Yes, mods. Improve the graphics, improve the AI, crank up the difficulty, heighten the stakes, better the quests. Mods can repair just about ever flaw in Oblivion there is. They can make leveling more important and interesting, combat more harrowing, guards more intelligent and suspicious... it's great.

So. Is it worth the buy? If you LOVE Elder Scrolls and have a good computer, sure. If you're not all of the above, don't bother.

Moral: Instead of playing this game, throw a massive block party. When everyone's drunk, give everyone swords and scream "EN GUARDE!"

6/10.

When modded, 7/10. Co-op might make it better, but I've never had a chance to use it.
 

Grindstone

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Oh, forgot to mention- the game would be more enjoyable if you play Morrowind beforehand.
 

EmperorDude

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I agree with everything you said. Completly spot on about how an unmodded Oblivion is a disgrace to the name 'Elder Scrolls game'. I will not be buying the next one when it is released. It is absolute bullshit that modders have to spend dozens or hundreds of hours to make a game PLAYABLE. Mods for a game like Morrowind, much better designed and great on its own are just added goodness but somehow it feels different with Oblivion.
 

xpenoxis

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I agree having just written my review for the game it seems like oblivion was only hyped bc the game sux with out mods morrowind was better xcept the combat sys sucked
 

mjhhiv

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Seriously, Oblivion wasn't bad... It's the perfect game for the placid explorer.
 

Spleeni

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I love this guy, he writes like me! ...Well, he smells like me at least.

...
SHUT UP!

I liked the review, but you need MORE. MORE!!! MORE!!!!!!
 

Donstheman

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I agree with alot of this review but still enjoy the game. I realised there was a problem with it when I became head of the Mages guild by using a Barbarian orc who only used the starter fireball and healing spells.
 

Altorin

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Donstheman post=326.69709.673080 said:
I agree with alot of this review but still enjoy the game. I realised there was a problem with it when I became head of the Mages guild by using a Barbarian orc who only used the starter fireball and healing spells.
And now, we introduced our new esteemed arch-mage, Chancellor of the 9 divines, thaumaturge, mystic, conjurer of the powers of heavens, shaper of the cosmos. Please join your hands together in honor and respect for our new leader... UKTAK THE GUTBELCHER!

HURRRRAHHHH!
 

Daiquere

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Just too make things clear, the main enemy the deadric prince is trying too reclaim his domain, the world of tamriel. He has a good reason for trying too kill you, too get his home back.
 

Grindstone

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... So the entire game, I'm depriving someone of their homeland? Wow, that's messed up.

And I guess that makes the game better, the enemy having an actual motive.
 

Divine-Devil

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It was quite good, but I have to agree that you really only ranted on the small things that still didn't detract the overall game experience. A lot of people still found Oblivion fun, and while I definitely agree that Morrowind felt better overall, I still think that this was a great game. Don't forget that fast travel is an option not anything compulsory so there really isn't much use ragging on about it. I thought it was great when I didn't really have much time for a huge session.
 

Knight Templar

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Daiquere post=326.69709.678177 said:
Just too make things clear, the main enemy the deadric prince is trying too reclaim his domain, the world of tamriel. He has a good reason for trying too kill you, too get his home back.
Not exactly, thats true if you belive the nine Dvines are fake and a dead god is tricking other much more powerful gods into thinking he has 9 times the power of a normal god.

If you read the books (I was eating, only had one hand) you can see that the guy who said that missread the text or read into it too much.




Anyway about the review:

It's a rant, you show things in a bad light despite the fact that in oblivion the light is however you want it to be. You're not lying, just letting your negitive view remove any posablity of fun. Its not near as bad as you make out, and the mods are overpriced or fan made.

You seem to not be giving it a chance, and because of that I shall now nitpick!

1- Gods arn't human, they have motives that are simple and do things because that is what they are.

2- Level's don't matter, all they do is make what you have useless and pss you off. a level one can do anything, its not resctrive to skill.

3- unfavored skills are verey hard to increse, which sucks because I like light armor and would rather have that than speechcraft.

3- The store opening time changes depending where you are, early for places in the east/north later for the south/west, so they do do stuff on a new time table, they eat too. *offers poision apple*


Orther than that, pretty ok rant. You didn't screw up in spelling as far as I can see and coverd a range of aspects, but you should explain why it gets 6/10 if you don't like it.
 

Mr. Squirrel

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zombielifecoach post=326.69709.682804 said:
Man. I don't care what the haters are saying. I still love this game.
I concur!:D This guy was just ranting about the small things in the game, while overall the game was really enjoyable
 

Fineldar

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Grindstone post=326.69709.671251 said:
Oh, forgot to mention- the game would be more enjoyable if you play Morrowind beforehand.
Really? I kept comparing everything I hated about it to Morrowind, while everyone else who seemed to have gotten a jeweled encrusted disk of the best RPG ever never played any of the other Elder Scroll games, while anyone who's played Daggerfall or the numerous others seemed to have gotten a pile of horse dung put into plastic class, albeit very shiny and nice smelling horse dung that's fun to play with for awhile. Cleaning gooey brown shit from your machine gets old after awhile though.

Mr. Squirrel post=326.69709.685381 said:
I concur!:D This guy was just ranting about the small things in the game, while overall the game was really enjoyable
You know, the small things like gameplay and story. There's nothing wrong with liking the game, it's just mediocre and hated by fan boys like me. There's only one think I get all fanboy-y over, and they take that away from me. Bastards.
 

MikeTheElf

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First of, let me start with: I like the game.

Secondly, let me notify you, this game was released 2 years ago. It is by no means the latest and greatest as of now, but 2 years ago, it was.
Fineldar post=326.69709.690299 said:
You know, the small things like gameplay and story. There's nothing wrong with liking the game, it's just mediocre and hated by fan boys like me. There's only one think I get all fanboy-y over, and they take that away from me. Bastards.
No, he did not address gameplay and story as major points of the rant. His one gripe with the story was the "lack of motive" of Mehrunes Dagon (the evil demon intent on destroying the world). Dagon had a motive, if Grindstone paid attention to the story, instead of nitpicking for small errors to destroy whatever positive outlook he could've had.

Dagon is the Daedric prince of destruction and chaos. Prior to The Nine Divines (Tamriel's pantheon of deities), the daedric princes ruled over all of the planes. The princes lost conrol of Tamriel, and eventually it became the Tamriel you see in game. Dagon's cult followers found a way to bring him back from the plane from whence he was banished, as to reclaim Tamriel.
As is the story with all TES games, the protagonist starts off in jail, and through some course of events finds out that he's the chose one, Nerevaraine, whatever. The "fetching baubles" parts of the main quest are to regain the one "bauble" which locks shut the gates to the other daedric planes. It has a story, whether you like the story or not is your discretion.

As for gameplay...

Fast Travel:
-OPTIONAL
-Siltstriders exist in Morrowind, but are not accustomed to Cyrodiil's climate. There are also too few waterways in Cyrodiil, so boats are out. They needed an equivalent, and fast travel was the most plausible.

Skills:
It's an open-ended RPG. Classes are pretty much there for the role playing aspect, you know, the R and P in RPG? And although you cannot formally "cross-class", when you're a fighter who uses spells, hey look, you've cross-classed.

Leveling:
"The leveling system destroys exploring"
Incorrect. You cite Morrowind. Aside from daedra at daedric ruins, the shalk in the north, and mudcrabs along the shore, you can find anything anywhere.

Combat:
-It's an RPG, not a fighting game. You don't need anything more than power attacks in various directions and blocking. (Also, little-known fact, in Morrowind, if you hold a power attack while wielding a shield, it's considered blocking, your block skill will go up)
-(regarding an archer or mage firing at someone/something that responds by charging) Think about it: you're an experienced fighter, several paces away from an archer in light armour, or a mage in no armour. Screw cover, charge the loser, they might get another hit, maybe 2 in. Anyone who plays Dungeons and Dragons (tabletop RPG, not online) knows that in a situation where they are a fighter and are shot at by an archer maybe 40 fight away, their first round of combat is spent in a charge attack, sprinting up to 60ft in a straight line and bashing the fucker in the face.

AI:
Alright, you've got me, I'll try my best though.

Schedules:
-Most stores DO open at 9 AM.
-Bad guys in the wilderness don't have schedules. However, I wouldn't classify them as NPCs, and Bethesda said that the NPCs have schedules.

Reactions:
-(regarding your experience in the Dark Brotherhood, Assassin Guild) The Dark Brotherhood is secretive, unspoken of, and are not seen in public. No one is going to recognize their apparel unless they've seen it before. Think Medieval Era. Guards are usually town militia. They don't know about assassin guilds, especially everywhere that doesn't have a "guild hall", which is EVERYWHERE except one city.
-(regarding stolen objects)Thieves don't sell objects they've just stolen to the town merchant who will immediately implicate you. It's not the merchant calling you out on stealing, the character does not sell it to the merchant, the merchant does not call the character on it.
-I dunno what you're doing wrong, but whenever I break into someone's house after they are scheduled to go to sleep, they say "What are you doing here, get out!", unless I'm allowed there (example, a guild hall)

--
Horses:
-Immersion. Especially when you choose not to fast travel or when you decide to explore for ruins and settlements.
-(regarding Bethesda's horse armour mod)Immersion, again. Also, I don't know about you, but Shadowmere (the horse you get from doing the Dark Brotherhood quests) is a bit of a nuisance, especially in roadside combat, when he partakes, and ultimately gets in the way of a swordstroke or stray arrow or fireball.
-----
Have I addressed everything?
 

EmperorDude

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MikeTheElf post=326.69709.690412 said:
Have I addressed everything?
No, you totally ignored the parts that said Oblivion goes against the established lore, its voice actors are way too few and most are not very talented, the dialouge system is horrid, the music in Oblivion is very unemotive and boring for the most part.

You also ignored quite a bit from his view on the factions, no where did you refute the charge that being able to rise to the top within about 10 or so quests AND can be level 1 or 2 is bullshit.
Or the fact that you can be the Archmage, Listener of the Brotherhood, Gray Fox, Fighters Guild Master and Arena Grand Champion all at once. I mean, what the HELL? The noble Grand Champion of the people of the Imperial City is the same heartless bastard that enjoys killing entire families??

And what you said in retort about the opinion that Oblivions leveling system kills exploration. What you said about the exploration in Morrowind is quite intresting, something about finding anything you want, anywhere you want? You must have played a very broken Morrowind then because I sure can't find daedra walking around in the Ascadian Isles. And I have yet to see a Corprus Stalker or Ascended Sleeper taking a stroll in the Bitter Coast.

Also remember that creatures alone does not good exploration value make. Remember all those cool little artifacts and stuff you'd find in caves and ruins in Morrowind, stuff that wasn't random and that you could find it there always? Now while this might be bad if your doing a replay, the first time through its a great feeling to find this stuff. But did I have that feeling in Oblivion first time? Nope.

Or native plantlife in a region. In Oblivion almost all plants grow in all areas but not in Morrowind.

And lastly immersion. Doesn't it feel odd to you that the greatest and most heavily populated city in Tamriel is virtually empty? That at most times of the day there might be four or five given npcs with names walking around in a district? Doesn't that kill the immersion for you? Or that there is no Imperial government? The Empire without an Emperor is one thing, but no government whatsoever? No tax service like the Census and Excise Office? No other members of the Elder Council, just poor ole Ocato alone? No empire can go on like that.

It isn't the worst game ever, I still play Oblivion (but not without many mods for it) but because of all of this stuff Bethesda has killed the 'no review or rental tryout needed, I love these guys!' way I used to feel about them.
 

MikeTheElf

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EmperorDude post=326.69709.690525 said:
MikeTheElf post=326.69709.690412 said:
Have I addressed everything?
No, you totally ignored the parts that said Oblivion goes against the established lore, its voice actors are way too few and most are not very talented, the dialouge system is horrid, the music in Oblivion is very unemotive and boring for the most part.

You also ignored quite a bit from his view on the factions, no where did you refute the charge that being able to rise to the top within about 10 or so quests AND can be level 1 or 2 is bullshit.
Or the fact that you can be the Archmage, Listener of the Brotherhood, Gray Fox, Fighters Guild Master and Arena Grand Champion all at once. I mean, what the HELL? The noble Grand Champion of the people of the Imperial City is the same heartless bastard that enjoys killing entire families??

And what you said in retort about the opinion that Oblivions leveling system kills exploration. What you said about the exploration in Morrowind is quite intresting, something about finding anything you want, anywhere you want? You must have played a very broken Morrowind then because I sure can't find daedra walking around in the Ascadian Isles. And I have yet to see a Corprus Stalker or Ascended Sleeper taking a stroll in the Bitter Coast.

Also remember that creatures alone does not good exploration value make. Remember all those cool little artifacts and stuff you'd find in caves and ruins in Morrowind, stuff that wasn't random and that you could find it there always? Now while this might be bad if your doing a replay, the first time through its a great feeling to find this stuff. But did I have that feeling in Oblivion first time? Nope.

Or native plantlife in a region. In Oblivion almost all plants grow in all areas but not in Morrowind.

And lastly immersion. Doesn't it feel odd to you that the greatest and most heavily populated city in Tamriel is virtually empty? That at most times of the day there might be four or five given npcs with names walking around in a district? Doesn't that kill the immersion for you? Or that there is no Imperial government? The Empire without an Emperor is one thing, but no government whatsoever? No tax service like the Census and Excise Office? No other members of the Elder Council, just poor ole Ocato alone? No empire can go on like that.

It isn't the worst game ever, I still play Oblivion (but not without many mods for it) but because of all of this stuff Bethesda has killed the 'no review or rental tryout needed, I love these guys!' way I used to feel about them.
Okay, you've got me. Yes, immersion was killed, and I fixed that by downloading some nice immersion mods. I understand that it's not the same as it coming out of the box with such immersion, but still.

"Also remember that creatures alone..." Yes, I know, but he addressed the creatures, therefore, I addressed that. You forget, for someone who seems to know so much about the diverse lore of Tamriel, that Morrowind has many different climates and areas, supporting different plantlife and creatures. Cyrodiil is supposedly one big synonymous forest, thus houses all of the same creatures and foliage everywhere.

Yes, I agree the Dialogue system is horrid, as I agree with your views on the music. But, perfection is not something easily packaged.

(Referring to the creatures of Morrowind) I listed three examples (including daedra), which I was only using as an example of the few exceptions to being able to find anything anywhere. No, I have not seen a corpus stalker taking a stroll in the Bitter Coast region. I figured people could pick up that there aren't too many exceptions. You're not going to find a slaughterfish flying, but that just brings up the fact that things are not found out of their natural environment; thus considering Cyrodiil one synonymous forest means that I'm going to see the wolves, deer, and minotaurs pretty much anywhere.

Ah, okay, you're right, I totally skipped over ascension in the guilds.
Using your example of being the Champion of Cyrodiil and head of a vicious family-murdering assassin guild at the same time... well, if I were an assassin, I'd definitely keep my identity hidden, moreso if I'm the glorified Champion of Cyrodiil. (Same applies to a MASKED theif).

Okay, ascension. 10 or so quests? Same as in Morrowind if I'm not mistaken- correct me if I'm wrong though, I haven't done the guild quests of Morrowind in quite a long time.

Now, I agree that being able to arise to guildmaster rank at level 2 is insane. I much rather preferred having to level up specific skills to such a height that you would have leveled, just to rank up once, as in Morrowind.

Let's see, next: guild relations. There are only 5 official, open guilds (that's including the Arena), and unlike the plethora of conflicting guilds in Morrowind, the relations of them in Oblivion is different.
-Fighters'
Hate: Dark Brotherhood, Thieves'
Don't Care: Mages', Arena
Good Terms: Fighters'

-Mages'
Hate: Dark Brotherhood, Theives
Don't care: Fighters', Arena
Good Terms: Mages'

-Dark Brotherhood
The Dark Brotherhood don't mind the other guilds, unless they get in the way of a contract.

-Thieves'
Hate: Fighters', Mages'
Mildly upset with: Dark Brotherhood
Don't care: Arena
Good Terms: Thieves'

-Arena
The Arena "guild" doesn't care about the other guilds, views are based on character

Conflicts?

The "Thieves' Guild" is generally scoffed at, "how could a bunch of thieves form a guild", therefore most people don't know the guild exists, much less who's in it.
The Dark Brotherhood is known of by few, and the members of the guild are most certainly unknown to be in the guild

And being in the Thieves' Guild after becoming Arch-Mage or Fighters' Guild Master, I don't have an answer. Okay? Maybe the Thieves' Guild member augmenting you into his ranks is oblivious to the other guilds. I honestly can't come up with anything though.

Any problems with any other combination of being in 2 Factions that supposedly conflict?
 

EmperorDude

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I don't have much of a problem with a thief being in the Fighters Guild based on the ways their factions interact in game. My problem is the ability to become, once again like in Morrowind, the all power master of the universe, being all unmatched, potentially, in everything I do. It just kills the roleplaying aspect too much.

And yes, Cyrodiil is one big forest in the game. I'll admit that Vvardenfell is much more diverse so you got me there.

But staying on lore, this the greatest sin Oblivion committed in my eyes, it completly destroyed the lore of the Elder Scrolls universe.

First, Cyrodiil is supposed to be a subtropical rainforest, warm, muggy and sunny. What it ended up looking like is High Rock, cool and temperate with decidious trees instead of palms and mangroves.

Second, Cyrodiil is divided into two cultures in lore, the Nibenians of the east and the Colovians of the west. Nibenay is the culture that The Empire exports across Tamriel, ambitious, tolerence of other races and to religions, and secular. It also is a very rich and decadent land. Colovia is, by contrast, rebellious, hard-working, and above all fervently religious. Their buildings are designed without oppulence in mind because they live in a harsh land, to them the Nibenians are weak because of how luxarious they live. Now compare this to Oblivion, the chapel of Leyawiin has more worshippers than Chorrol, Anvil and Skingrad COMBINED ,excluding the chapel staff, Skingrad is one of the greatest looking cities in Cyrodiil, Anvil and Chorrol are home to some of the laziest people you will ever meet, hanging around all day on the docks or around the Great Oak of Chorrol. These people are Colovians?

Thirdly, the Emperor's sons are hated by many, especially in the Capital. Many believed his sons were doggelgangers, placed by Jagar Thorn to bring ruin to the Empire. They even charged the guards in an attempt to kill them. Now this started happening six years ago! Yet strangely everyone, everywhere in Cyrodiil is sad and mourns their deaths. Had Bethesda explained in a book or something how this came about than this would be all and well and good but they didn't so it's not.

The lore was the greatest part of Morrowind and Oblivion just ruined it.