I wouldn't say the MMO's coming out are bad games (well, I would since I'm not a fan of MMO's, and most of them are incredibly poorly designed as actual games. WoW included. But that's not the point), it's that there are more than enough free ones that are just as interesting and well made as the subscription ones. And they're all making more money as F2P titles than they did using subscriptions.RJ 17 said:Give it another could months and it'll be what it was always destined to be: just another failed MMO. I don't think we can even blame WoW anymore since it's been bleeding subscriptions quite profusely for a while now. At this point the MMO's that are coming out are just bad games.
Subscription MMO's is just a dead/dying business model. It's on it's last legs with the franchises that are established enough to get by on name recognition, and dead for everything else. Any company making a new MMO that banks on subscriptions making them money is just delusional.
WoW killer is probably the wrong term, but at this point, anything that still relies on subscriptions is either niche enough, and lean enough in development costs to make it (Eve Online), or it's trying to replicate the success that WoW had because their peak user base plus $15/month equals a license to print money.Sight Unseen said:ESO isn't trying to be a WOW killer. It's doing it's own thing. I don't understand why so many compare ESO to WOW. It's a completely different game with a completely different focus. ESO is focused on good quests, stories and exploration, and large scale, open world 3 way siege PVP. WoW is focused on raids and small scale 2 faction PVP.
But subscriptions are gradually dying off, and not without good reason. You can play any number of F2P MMO's now that are earning their keep that way, and are just as good/bad as any of the big boys depending on your taste for MMO's. It's remarkable that companies still try and follow that WoW model, even when their falling subscription numbers show they can't sustain it anymore either.