elder scrolls survey, what makes the series important to you?

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Wayneguard

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Jun 12, 2010
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Morrowind was my first real fantasy RPG. I was introduced to high fantasy role playing by the Elder Scrolls. So that makes it pretty important to me straight off the bat. And the thing that everyone will agree sets the elder scrolls apart from its contemporaries is the fucking massive gameworld. And not only are the gameworlds massive, they're intricate and detailed. I literally find new sidequests in morrowind every time I play a new character and I've played at least one a year since it was released. God I love the elder scrolls.
 

Trolldor

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Jan 20, 2011
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What draws you to the series?

An open world. An immense, massive landscape of seas and rivers and likes and marshlands and high mountains and deep caves, of ruins both arcane and archaic. You're thrown in to an entire world and you can explore it all.

When did you first come across it?

Morrowind back in... early 2000's some time.

Do you have any fond memories of anything you might have done in any of the games?

Duplication cheat in Oblivion, filling an entire shop with watermelons.
Fighting an enemy far too strong for me, I ran in to a river and cast a paralyze spell on them. They sunk to the bottom and eventually drowned.
Riding a horse through a dense forest and suddenly breaking out in to this wide open plain.

Do you think that the Elder Scrolls is an important figure in modern role playing games, and what sets it apart for other RPGs?

The Elder Scrolls doesn't give you a quest, it gives you guidelines. It gives you an objective which you can choose to do. Or choose not to do.
In Morrowind you could become a werewolf. In Oblivion a vampire. Bethesda's heavy support of modding has allowed the game to develop in ways that Bethesda didn't even think possible.
With mods we can become gods of demonic dimensions, pirate lords, Wizards capable of summoning anything from rats to Optimus Prime.
 

Daniel_Rosamilia

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Jan 17, 2008
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What draws you to the series?
What drew me, and still draws me to the series, is a mix of things. Some of it stems from the lore, the history of it. The depth of the history, the time that can be spent reading up on it, the little bits, pieces, hints and various notes that, when put together, create a history that very few games have ever been able to achieve. Another part is the sheer amount of stuff you can do. You can jump right into the main quest, go find a guild or group to work for, wander around the wilderness or go and do the Elder Scrolls equivalent of dungeon-crawling.

When did you first come across it?
I first came across it when I was about 11, when I saw it on the front shelf at a local game shop. It was the Game of the Year edition for the original XBox, selling for about $30. I saw it, flipped it over to read the back, and got it as a birthday present.

Do you have any fond memories of anything you might have done in any of the games?
Fondest memories would have to be, in no particular order:
Seeing the city of Vivec for the first time. It just takes your breath away, and all the little easter eggs and hidden secrest in the underworks, canalworks make it a place that I can't forget.
The imposing figure of Ghostfence, and Red Mountain just beyond the forcefield. You see it, and you realize that what the NPC's in Morrowind were talking about isn't an exaggeration.
Fighting 2 gods and winning
Killed Vivec in his temple, completely breaking the storyline, and then killing Almalexia as part of the Tribunal storyline.
Do you think that the Elder Scrolls is an important figure in modern role playing games, and what sets it apart for other RPGs?
I believe it is, as it has set the apparent benchmark for what you can do with an RPG game. The sheer amount of content, both hidden away and in plain sight, shows what can be done if a game like that is done right. The apparent ease of creating mods, characters and storylines brings a lot of appeal for modders, as they can create their own games within an Elder Scrolls game (more-so the newer ones than Arena and Daggerfall) without having to quite literally CREATE a brand new game.
 

Drop_D-Bombshell

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Apr 17, 2010
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Two things: Exploration and customisation.

The maps are massive, with so much things to see you'll never be able to guess what the next cave holds. hell, i still haven't seen all the locations and i have 400 hour game time.

Customisation in the elder scrolls is fun, enchantment and creating spells makes your character much more personal.