The_Lost_King said:
I wasn't taking about frie damage. I was talking about over all damage. That Daedric Great Sword with 30 fire damage does 24 damage on top of that, plus smithing which can increase the damage to crazy high numbers while there is no enchant that can do that to spells
The tradeoff is though that swords require you to get closer to enemies to damage them, you do more damage, but set yourself up to take more damage. Spells do less damage, but since you sit back you have a lesser chance of getting hit, and can take more time dealing with enemies.
Although I do admit there should be a +destruction damage enchant.
The_Lost_King said:
That was the fun of spellmaking though. Plus a level six character can make a sword that does a million some damage. How is that less broken?
Getting a 1 million damage sword requires that you exploit alchemy and enchanting to an absurd level, which requires significant time, and a number of perks, to pull off. You actually have to use a large number of the limit number of perks you get in order to exploit smithing that high, which can only be done by someone who power-games, and that is their choice to power-game.
Spell making requires nothing to exploit, it just IS exploitable. It's TOO easy to break.
Anthraxus said:
Seriously though, if you go onto some of the more specialized/hardcore RPG sites, Daggerfall might be the most loved ES game over Morrowind. It's pretty close though and def those 2 games more than any others.
I've been to those sites before, and frankly, they are worse then the Morrowind nostalgia people, they are everything wrong with videogame players nowadays.
Those "hardcore" RPG sites are filled with people stuck in the past, using obsolete systems, and hating on the current gen because it is different. they are the "old man who hates the younger generations music" stereotype defined.
Dice-roll combat only exists in the D&d board game because you cant recreate real-time combat against dragons IRL, games had a similar limitation during the old-days, which is why they needed it, but those technological limitations are gone, and thus it isn;t needed. Similarly, attribute systems only exist in D&D boardgame because the boardgame cant accurately simulate your powers, game also had a similar limitations, which now, no longer exist. D&D, and its ilk, are only "complex" because technology sucked so much to where it couldn't properly reflect a player's ability so they have to create proxy systems to simulate it.
However, due to technological progress, those proxy systems are no longer needed, and making games in that style just because you like it more is only the same as using a old 1980' brick cellphone and calling it "complex" because it is harder to use, sure its more complex, but that's only because its so out-of-date.
I have no desire to see the return of old-school RPG systems that only existed due to technological limitations outside of a few niche retro games. I would much rather play an RPG based on MY ability, not come computer throwing up RNG BS that takes most of the game out of my hands.