By bad back story do you mean the whole dragonborn Alduin thing? Because I thought the civil war back drop was a really good story piece.
Not at all. you'd have all these stupid pricks shouting out their opinions on a controversial war. Some characters don't even do anything OTHER than support part of the war.freakonaleash said:Because I thought the civil war back drop was a really good story piece.
Sigh, I miss that journal, finding everything on your own had its own sense of reward which made the experience that much better.Asmodeus said:Sounds like he likes action/adventure games more than RPGs. This pic tells all you need to know about what happened to the ES series.
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Hehe, there have been discussions as to how it could be done, but consoles wouldn't be able to run many mods, and you'd have to find a way to get it past Microsoft's Certification process, and you'd likely have to have Skyrim installed to the harddrive as well.6_Qubed said:Yeah, console player here. That's not changing anytime soon, I'm afraid, so modding is sadly not an option. At least not until the glorious PC-gaming master race can figure out how to create downloadable mods for consoles, which just between the two of us I don't think they're smart enough to do.![]()
Says our resident economist right here. Look, we have no idea whether TES could survive on purely PC or not. The cost of making TES games would drop a lot if it moved to PC only, however their target audience would also drop. Considering the success of Skyrim on all platforms, they could probably make it. I agree going PC only would be a bad idea, though it is the one thing with a chance of effectively fixing the problem we were talking about.SajuukKhar said:-Going PC only would just the ES franchise would have to end entirely, there is no way for them to recoup the cost of making a game even half of Skyrim's size from the PC alone.
Weapon diversity. Start a new game. Pick up a mace, a sword and an axe. Swing them. Other than a slight [0.1 a piece] difference in speed, and a slight difference in damage, is there any difference between them?-Not really, because if you replace the bleed/critical damage/armor piercing perks with something else you end up with "warriors/mages/thief having bleed/critical damage/armor piercing damage, and warrior getting +one bonus power", from a previous system of "warriors/mages/thief having nothing, and warrior getting +one bonus power".
We go from everyone having the same thing, but warriors having one bonus power, to....... everyone having the same thing, but warrior have one bonus power, how does that solve anything again?
Early game warriors now have weapon diversity. Early game all 1 handed weapons are basically the same, same with all 2 handed weapons. There are slight differences, but its similar to a character who starts off with 100 stamina and one who starts off with 110 stamina being compared. There really isn't much difference.-That still lessons overall character diversity, and since mages and thieves dont use those weapons anyway, why should they care if they have those powers or not?
I wouldn't say that lessens character diversity. It merely lessens the overall effect of that diversity. You still have your characters with high armour piercing vs ones with low armour piercing. The difference between them is slightly less, of course, however it can be slightly increase too without much lost [Not by increasing late armour penetration, but by decreasing base for each weapon].As it stands now, a warrior goes from getting zero armor piercing damage, to 75% armor piercing damage. With your system they would go from a base 25% to 75%. That lessons character diversity for no real reasons when mages and thieves wouldn't use those weapons anyways, and warriors will pick the one weapon they do like and take the perks in that part of the tree ignoring the other two meaning that they aren't really, if ever, affected by the lack of special pwoers on those weapons to begin with since they were never using them.
Most people never finish any given game *shrugs*-Most people dont make it to 50, steam achievement stats put it at 21%, let alone find way to roleplay to advance skills past 50. Its frankly a moot point.
Could you please explain exactly what you mean by this?-A system based on that would destroy the unique stagger ratios different item classes has.
And I still manage to dodge 95% of arrows [Only times I get hit is when blocking with a shield to grab the arrow it drops, or when trying to shoot them with my own arrow], and the only spells that hit are the ones that do negligible damage because they travel instantly. Granted spells like Frost Storm leave a trail that is very dangerous behind them, but jumping over them is possible and an effective strategy to avoid the damage they would deal.-Enemy mages, with their crazy +2X damage perks, can do a ton of damage quickly, even if you try to get out of the way, and arrow have a auto-aim function to them.
Stamina potions. Believe it or not, they are in the game for a reason, even if you rarely ever end up using them. Going for a massive spree of power attacks they are a godsend, and when combined with slow down time they really are amazingly helpful.-Even with 400 stamina, I can get maybe 3-4 power attacks off with my dragonbone sword before my stamina is entirely drained, and when dealing with enemies with 800+ HP, that makes combat tediously long because of the waiting.
You're back where you started, minus some health on your enemy thanks to them completing their power attack whilst you attack them. Also, you're rather lucky/unlucky if enemies never power attack you on master difficulty - they do it all the time against me,-And then slow time ends and your back to where you started, it doesn't help that enemy NPCs almost never use power attacks either. Ive only ever seen boos bandits use them.
If you're up against 10 opponents you've installed a mod or done something wrong to kite a large number of enemies into one area. Also, thanks to power shot which has a 50% chance of activating, you don't need the paralyse to stop enemies from getting to you - its just an addition on the side that takes an enemy out of the game for 5-10 seconds, rather than 1-2.-Paralysis only has 15% chance to apply, it can sometimes take upwards of 10 arrows before I get one, and ive gone through entire battles with 10 opponents only getting it once, its hardly reliable.
Which is why you learn to dodge. Its really not that hard, unless you're standing still.-Enemy archers, who have the highest +damage perks, can shoot you from a farther distance then you can hit them with spells, and their melee protects body blocking makes getting to them difficult, so go ahead, stagger that nelee dude, that archer will pick you off in the meantime.
Where is your evidence that they didn't intend potion chugging?-Playing the game the way the developers let you does not mean the game was designed to be balanced in that way. Bethesda lets you do whatever you want, including potion spam, and enchanting powerups, but that doesn't mean they designed all the systems in the game to fit potion chuggers. It is an exploit becuase the game wasnt designed to be able to counter it.
Not 188% damage, +188% damage - I.E: The perks in the One handed tree give you +100% damage at maximum level. Hence 75+75*1.88=216.-When you said +weapon damage, I thought you mean the actual +weapon damage perks. and even with 188% damage, that would take a 75 damage dragonbone sword up to 144, and considering that high level enemies have 800+ HP, that still means its gonna take several hit for you to take them down.
Indeed, yet it doesn't explain the peculiar behaviour of the damage application for Frost Storm. Even on the lowest difficulty levels you can get instagibbed by it with high health, and you can instagib enemies with it on Master at times. A direct hit from the spell under the right conditions seems to apply ungodly amounts of damage within the space of a tenth of a second. I can understand seeing my healthbar go from 400-0 in a second or two with that spell being cast on Master and direct hitting me whilst I'm blocking with 300 or so armour and an extra 20% damage resist, but to not even have my health bar pop up, just a death screen, is a little odd.-Enemies do crazy damage with those spells because most NPC enemies in the game have hidden +damage perks that multiplies their damage by 2, and even 2.5, times what it should be. It was done on higher level enemies especially to try to negate the crazy high 80% damage reduction you get from armor. That's why Draugr death overlords with ebony bows and arrows can rape your health bar in a matter of 3 hits, even at 80% damage reduction.
You are, IMO, over looting then. An Elven sword sells for something like 120 gold. Glass maybe 140, dependent on how much you've been putting into your speech skill. That is nothing compared to what you can loot from dungeons, such as an Iron sword of +10 flame damage that sells for 300, or things even better than that. Early game, sure, pick up Glass and Elven weapons to sell. Once you're able to use the equipment yourself, however, stop, because its not valuable any more, and trying to sell it all will just waste your time as all merchants become broke after 1 moderate class enchanted weapon is sold to them, and trying to sell a bunch of normal weapons on top of that will take days thanks to how little money merchants have. Picking up all sorts of weapons like that is asking to be encumbered, and later in the game is pretty much the same as picking up all the bowls and stuff in a given dungeon. Save your loot space for the actually valuable stuff, and you'll earn riches fast without over encumberancing yourself.-I couldn't get far at 300 weight at high levels, glass and ebony weapons weight anything from 14-26, on top of everything else, such as potions, I would be maxed halfway through most dungeons. I have 435 carry wieght and frequnly find myself needing saint jiubs locket in order to not get over-encumbered because of all the valuable crap.
Each skill point grants a 0.5% bonus to damage, so at level 100 you deal 50% more damage thanks to the skill itself. That is half the bonus given by the perks, and a fair amount overall.-Your skill does very,very little to actually influence your damage, I thing going from a base of like 20 to 100 raising your damage by like 5. skill in Skyrim is nearly a null factor, and I dont count it because it provides almost nothing, furthermore, perks are part of your skill. your theory that the inverse of my hypothesis is the thing that is actually right is only true because you count a null factor as a real factor.
Really?-It isn't an excuse, its how the damn game works.
And yet when talking about overall spell variety, both must be counted for it to be a true comparison.-potential spells =/= vanilla spells. There is a large difference between the two, do not confuse them.
I'll cover this later on where you repeat this.Spell making is not the same as perk adding in Skyrim, that is terribly disingenuous. Spell making allows for the creation of custom spells with any effects you could choose mashed together. Perks allow for pre-determiend upgrades to be added to spells. Skyrim's perk system is the equivalent of buying Flash Bolt, to replace your flare spell. It is not in any way, shape or form, like spell making.
As are you.You are purposefully tipping the scales in your favor.
Fewer spells... IDK, I'd have to actually check the spells in Oblivion and Skyrim to know.-Which was the point I was trying to make, Oblivion only seemed to have more spells because it had tons of copies of the same spell. the original point that started this was that Skyrim supposedly had fewer spell then Oblivion, which it really doesn't.
Spellmaking = adding spell effects together-Spellmaking =/= perks.
I have a phrase in mind. It just occurred to me, and I don't know if it's brilliant or soul-damning, so I'm just going to put it out on the metaphorical table to be judged by itself:Joccaren said:Hehe, there have been discussions as to how it could be done, but consoles wouldn't be able to run many mods, and you'd have to find a way to get it past Microsoft's Certification process, and you'd likely have to have Skyrim installed to the harddrive as well.6_Qubed said:Yeah, console player here. That's not changing anytime soon, I'm afraid, so modding is sadly not an option. At least not until the glorious PC-gaming master race can figure out how to create downloadable mods for consoles, which just between the two of us I don't think they're smart enough to do.![]()
Biggest blockade of all is Microsoft. If you could download mods easily onto a console, there are already automated installers that could be modified to send the files to the right place, you'd just need a way to get them onto the consoles, and MS will be wanting money for that =/
I disagree with your fix, and not simply because my shitty laptop can't play Skyrim, while my XBox can. (I hunted down what was being fixed, to make sure I was on the same page.) Why would the publisher go the "create an entire vast city full of beautiful NPC snowflakes to fill the void of one's passing" route, a feat which requires the vast computing power of a dedicated PC, when "flag the shopkeepers as essential" would solve the same problem without cutting away 2/3 of the consumer market? (I'm dividing along PC/XBox/PS3 lines, because good luck getting any two of those groups to commiserate.) Simply put, a fix that fixes one problem while creating more problems is not a good fix. And the fix you're suggesting would go totally unnoticed by PC gamers who, being gamers of any stripe worth their salt, would just find something else to ***** about, like bears not being dangerous enough or something. The console kids, on the other hand, will take umbrage with the large looming shadow of the giant middle finger being pointed in their direction, and "Fuck Literally All Of Bethesda's Shit" shall become the trendy economic model of the day.Joccaren said:Says our resident economist right here. Look, we have no idea whether TES could survive on purely PC or not. The cost of making TES games would drop a lot if it moved to PC only, however their target audience would also drop. Considering the success of Skyrim on all platforms, they could probably make it. I agree going PC only would be a bad idea, though it is the one thing with a chance of effectively fixing the problem we were talking about.SajuukKhar said:-Going PC only would just the ES franchise would have to end entirely, there is no way for them to recoup the cost of making a game even half of Skyrim's size from the PC alone.
Yeah, but as said, MS is going to want money for that. Putting anything on XBL and likely PSN costs money. Updates for indie games rarely happen because MS tries to milk money out of that, DLC has to pass through Microsoft's certification process or W/E, and they'll charge money to let that happen. If MS/Sony were willing to host fan made DLC for free on the XBL/PSN drives, and allow people to freely download and install it, modding could work on consoles to a limited extent. Sadly, I get the feeling that's never going to happen.6_Qubed said:I have a phrase in mind. It just occurred to me, and I don't know if it's brilliant or soul-damning, so I'm just going to put it out on the metaphorical table to be judged by itself:
Fan-created Micro-DLC
A couple of things first, though I do fundamentally agree with you.I disagree with your fix, and not simply because my shitty laptop can't play Skyrim, while my XBox can. (I hunted down what was being fixed, to make sure I was on the same page.) Why would the publisher go the "create an entire vast city full of beautiful NPC snowflakes to fill the void of one's passing" route, a feat which requires the vast computing power of a dedicated PC, when "flag the shopkeepers as essential" would solve the same problem without cutting away 2/3 of the consumer market? (I'm dividing along PC/XBox/PS3 lines, because good luck getting any two of those groups to commiserate.) Simply put, a fix that fixes one problem while creating more problems is not a good fix. And the fix you're suggesting would go totally unnoticed by PC gamers who, being gamers of any stripe worth their salt, would just find something else to ***** about, like bears not being dangerous enough or something. The console kids, on the other hand, will take umbrage with the large looming shadow of the giant middle finger being pointed in their direction, and "Fuck Literally All Of Bethesda's Shit" shall become the trendy economic model of the day.
However in fairness, this is largely my opinion, supplemented by exactly one semester of Microeconomics.
On a completely unrelated note, fuck this advert-captcha bullshit. I will go out of my way to never buy any of these things, just because they mildly inconvenienced my forum experience. I am very petty.
And yet I have heard things about a game on PS3 called Little Big Planet, with fan-created levels being most of the selling point. Yes, the game is specifically built around this, but to my understanding the only thing motivating a potential level-builder is love of the game, and also bragging rights to a degree. Makes a fellow think...Joccaren said:word-pruning
I don't think I made something clear earlier. Before I got it, my laptop had been sitting for months in the back of my former boss's pickup truck (in the box, thankfully, but it was still back there.) The native keyboard is thrashed (physically. Device Manager says it's fine) and I have a USB one equipped right now. One corner is literally being held closed with Gorilla Tape. It chugs when I have VLC, Firefox, and Skype running at the same time. I do not PC game.Joccaren said:more word-pruning
To be fair there are a lot more mods for Skyrim than just that set. Those are just the ones controversial enough to get mentioned on forums often, whereas combat improvement mods, levelling improvement mods, weapon balancing mods, graphics mods, more player homes, extra followers - ect. make up the vast majority of mods out there.6_Qubed said:Though aside from PC-only titles, the only incentive I've seen for playing a game on PC instead of console is bikini mods and pornstar implants and child murdering.
To be honest that is the extent of physical toying around with computers these days. Open it up, take the old thing that looks like what you're holding out, put the new one in, close, turn on. Picking what to get is a little more difficult, but that's only if you're upgrading the Motherboard/CPU, in which case you just need to match a couple of letters and numbers in the names of each to be sure they'll work, but things like graphics cards you just pick the highest number you can and buy that one. Computers are nowhere near as hard as the used to be, though it does still require some time and effort to learn what you're actually doing, rather than just following some basic common sense and hoping for the best.My experience with fiddling around with the insides of PCs is largely restricted to blindly adding hard-drives, RAM, and wireless modems, and then praying to the ELDRITCH GODS OF COMPUTERS to make my horrid abomination work. Taking college courses though, so maybe I'll get better.
I'm pretty sure I touched on this, but it may have gone over your head a little. Either that or I'm missing the point of this.POINT IS the whole "randomized citizens" thing poses the problem of not being able to connect with the characters outside of the one game. Myself, I married Ysolda the merchant girl from Whiterun both times I had the opportunity, not because I liked the random collection of features that had assembled itself into a unique character, but because I liked Ysolda.
Nah cos you could have different enemies/armour types being vulnerable to different types of physical damage. That would be vastly more realistic and interesting than keeping this illogical perk system which promote the myth you call "diversity in Skyrim".SajuukKhar said:snop
Surely that has nothing to do with how closed the platform is? Or how Microsoft and Sony guys wouldn't miss a chance to capitalize on their mothers if it happened?At least not until the glorious PC-gaming master race can figure out how to create downloadable mods for consoles, which just between the two of us I don't think they're smart enough to do.![]()
Really, you bring up Stalker in a thread about RPGs? I love those games to bits, but Stalker is the exact epitome of an RPG with all the RPG elements gutted out of it, which seems to be exactly what you were complaining about Bethesda doing to The Elder Scrolls.TrevHead said:Shame about Stalker though.
Good old selective memory manipulation.Asmodeus said:Sounds like he likes action/adventure games more than RPGs. This pic tells all you need to know about what happened to the ES series.
This is lore 101, The Elven religions state that Lorkhan, also known as Shor to the Nords, tricked the original spirits into making Mundus, the mortal plane, and in doing so robbed them of their power. They believe that so long as Lorkhan lives they will be forever trapped, and they seek to kill Lorkhan so they can unmake Mundus and free themselves.Innocent Flower said:But it's just so... why would the altmer care about a sparsely populated country on the other side of a continent?
What appears to be an Altmeri commentary on Talos:
To kill Man is to reach Heaven, from where we came before the Doom Drum's iniquity. When we accomplish this, we can escape the mockery and long shame of the Material Prison.
To achieve this goal, we must:
1) Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane.
2) Remove Man not just from the world, but from the Pattern of Possibility, so that the very idea of them can be forgotten and thereby never again repeated.
3) With Talos and the Sons of Talos removed, the Dragon will become ours to unbind. The world of mortals will be over. The Dragon will uncoil his hold on the stagnancy of linear time and move as Free Serpent again, moving through the Aether without measure or burden, spilling time along the innumerable roads we once travelled. And with that we will regain the mantle of the imperishable spirit.
I wasn't implying that Stalker is a full on RPG, it just sucks that the original devs have been bought out by BethesdaZagzag said:Really, you bring up Stalker in a thread about RPGs? I love those games to bits, but Stalker is the exact epitome of an RPG with all the RPG elements gutted out of it, which seems to be exactly what you were complaining about Bethesda doing to The Elder Scrolls.TrevHead said:Shame about Stalker though.