The point is that it's "first". It introduced an audience (Americans) to the idea of a game in which you care so deeply about characters that their deaths actually make you feel bad. There was a quotation from Aimee Mann (weird reference, I know) who was saying that it's depressing to know that modern musicians are technically better than the Beatles. I think it's crap. Without Aeris, you don't have the idea of emotional attachment accepted enough to make a lot of the other games you mention.VRaptorX said:*smacks head*
There are manymore emotional scenes better than Aeriths death in the FF series. Only reason everyone remembers her is because she was the first for so many....since noone even knew what RPGs were in USA for the most part at the time. Aerith's was poorly done. Just take half the deaths of FF2 (NES...not FF4) and those are better. Tidus's was better (though we all hate him). Vivi's was better and we don't even see him die, it's just understood.
That and MGS.....best death scenes ever. Even though Emma's was kind of stupid (and I really would like to forget Otacon's sex life)....it was artistically brilliant. Same with the Boss, Sniper Wolf, Olga, etc. Everyone's death is so ellaborate in MGS games.
EDIT: Ok....Aerith's theme playing right when the materia hit the ground was a nice effect though. I'll give it that. Her actually water burial was more "complete" than her actual death scene though. That scene was better produced.
Excluding FFII, all of the other games you mention came after FFVII. I've never played two, so I'll take your word for it being better, but I'm not talking about the technical elements of it. I'm talking about the influence it had. Think of it this way (another music reference): Jimmy Hendrix only had one number-one hit, and yet is considered one of the greatest guitarists ever. It's how the game/person/book/whatever shapes the future of that medium that matters