Seldon2639 said:
That was kind of my problem with Oblivion to begin with. You have to embellish in your mind what your character is doing in order to create a sort of emotional attachment. I think it really does end up being which kind of gamer you are. I, personally, almost felt ripped off by paying $60 to use my imagination. I can do that for free
But using your imagination without some manner of physical aid to put it into practice tends to get rather dull. Heck, by your idea, why see movies, play games or read books when we can imagine our own stories?
Anyways, I use the same logic "Create your own story as you play". Lately I've been playing a warrior that conjures armor and beasts for aid.
But overtime I made my character overzealous and overconfident. He began to realize he was strong enough to fight a large group of raiders and undead, so screw going sneaky on the Dagon shrine. Just go in there, kill everybody and complete your objective. But when I found I had the choice to free a would be sacrifice, I instantly decided to free him (Good for fame and it's just general good doing to repay for all the people I kill in the name of good).
That's when the giant statue behind him suddenly collapses and kills the person I just freed. I was shocked. I even went as far as saying that "I never fail" to someone during a mission. Sure this wasn't the goal of my mission but it was my purpose to help people that needed help. And my character thought he was strong enough to prevent any problem like this.
This ended up having an impact on him and he decided to gain as much power as he could to avoid these kinds of situations. Even if he had to brew deception between two families so they kill each other just I could obtain some more power from a Daedra Lord that wasn't invading and destroying Cyrodill, I would do it. For the greater good.
Of course I agree that Oblivion doesn't allow RPG as much as you'd want. The little things that together make it matter don't in Oblivion, stealing the key of someone's house doesn't prevent her from getting in next time she goes back home nor does killing him/her affect the general life of others. But hey, I can excuse that. I still have fun with the game.