You know going into that room isn't the only ending. You can go with the Enclave, Eden gets you to blow up Liberty Prime apparently. And can't you get the Brotherhood chick to go in anyway?
And you know what, I liked the ending. The one when you died. Most games don't have the balls to kill you off at the end and if they do then there is little point because the game is over and no more gameplay is open to you. Fallout 3 on the other hand, cuts off any quests you had not yet done giving that death meaning and importance to player. In an industry that treats death as a slight bump on the road and a chance to change strategy, it's good to see Fallout trying to mix this up a little.
And it was a good ending to the main quest (notice the word quest). I mean really, what did you think was going to happen. I assume that if you got the death ending you played as either a good guy or a very boring player who just went a long with the main story arch. Well what did you think was going to happen to you? Good guys in the wasteland die. That's been obvious since Fallout 1. It fit the game perfectly to have you die in the end, you can't keep on doing good deeds without later suffering for it. I was a bit annoyed that throughout Fallout 3 it was too easy to be the good guy but I suppose they made up for it in the end.
And did you notice how I said quest before? Because Fallout 3 is essentially non-linear the story is one that you make yourself. What happened to Billy-bob in Fallout 3 is not essentially what happened to Jenny-mack. Billy-bob could have spent most of his time in the game as a slaver while Jenny-mack could have been the guy that destroyed Paradise Falls. Hell a third person could never have found Paradise Falls. Because you play Fallout 3 the way you want to calling the ending terrible is a little odd don't you think as you didn't have to necessarily play the game that way. You didn't have to beat the main quest, you could have easily avoided that level. Oh sure, it does some what jump out at you but if you didn't want to sacrifice yourself then you could have loaded up an earlier save and go and join up with President Eden or just go and do something else. They can wait. Basically saying that the ending to Fallout 3 broke the game is like saying playing Crisis with your mouth broke the game. You didn't have to do either.
And you know what, I liked the ending. The one when you died. Most games don't have the balls to kill you off at the end and if they do then there is little point because the game is over and no more gameplay is open to you. Fallout 3 on the other hand, cuts off any quests you had not yet done giving that death meaning and importance to player. In an industry that treats death as a slight bump on the road and a chance to change strategy, it's good to see Fallout trying to mix this up a little.
And it was a good ending to the main quest (notice the word quest). I mean really, what did you think was going to happen. I assume that if you got the death ending you played as either a good guy or a very boring player who just went a long with the main story arch. Well what did you think was going to happen to you? Good guys in the wasteland die. That's been obvious since Fallout 1. It fit the game perfectly to have you die in the end, you can't keep on doing good deeds without later suffering for it. I was a bit annoyed that throughout Fallout 3 it was too easy to be the good guy but I suppose they made up for it in the end.
And did you notice how I said quest before? Because Fallout 3 is essentially non-linear the story is one that you make yourself. What happened to Billy-bob in Fallout 3 is not essentially what happened to Jenny-mack. Billy-bob could have spent most of his time in the game as a slaver while Jenny-mack could have been the guy that destroyed Paradise Falls. Hell a third person could never have found Paradise Falls. Because you play Fallout 3 the way you want to calling the ending terrible is a little odd don't you think as you didn't have to necessarily play the game that way. You didn't have to beat the main quest, you could have easily avoided that level. Oh sure, it does some what jump out at you but if you didn't want to sacrifice yourself then you could have loaded up an earlier save and go and join up with President Eden or just go and do something else. They can wait. Basically saying that the ending to Fallout 3 broke the game is like saying playing Crisis with your mouth broke the game. You didn't have to do either.