What endings in games really took you by surprise? Basic as that, what really got the jump on you? What used conventions to draw you one way, then take you another?
SPOILER TAGS PLEASE.
Warhammer 40k: space marine.
SPOILER TAGS PLEASE.
Warhammer 40k: space marine.
The entire story of this one surprised me. I expected the ultramarines to be functional, but boring. What we got was characters who didn't speak much, but what they said, what they did, and how really gave you an insight into some truly interesting characters, and made you warm to them. Heck, even the Ork warboss was kind of a badass.
The enemies were often a little one dimensional, you never got an insight into why the chaos marines turned their back on the emperor, but then again, it would be hard to cover such a complex story in a largely fast paced action game.
Firstly, a little backstory on the ending. One of the story threads in the game was Captain Titus' tolerance to warp energy. Excessive warp energy kills most people, even space marines. Supposedly, space marines that can handle warp energy are possible heretics, on the road to chaos. To the player, it's made clear there is no bone in titus' body that is not dedicated to the emperor, though. His tolerance to warp energy comes in handy at several points, including the end where he tears a dangerous warp energy power source apart in his bare hands. After the end, we get a cutscene though. I expected this. I expected titus to have inexplicably turned to chaos. Or he could have mutated into a demon-esque creature. Or it simply went for the typical "our valiant hero walks into the sunset" ending.
What happened was that one of the ultramarines ratted Titus to the inquisition (warhammer's CIA), and that he is to be taken away and investigated for heresy.
Oh, the rewards of heroism, huh?
The inquisitor gives Titus a choice when he resists; Either he comes with them, or the inquisitor will have plenty of the people titus just saved killed. Titus reluctantly goes with the inquisitor for investigation.
It's not usual that an ending to an action game in which the hero's victory itself was absolute, that the hero is not only left unrewarded, but he is actually punished by the very people he served. It genuinely threw me, and left me hungering for a sequal.
The enemies were often a little one dimensional, you never got an insight into why the chaos marines turned their back on the emperor, but then again, it would be hard to cover such a complex story in a largely fast paced action game.
Firstly, a little backstory on the ending. One of the story threads in the game was Captain Titus' tolerance to warp energy. Excessive warp energy kills most people, even space marines. Supposedly, space marines that can handle warp energy are possible heretics, on the road to chaos. To the player, it's made clear there is no bone in titus' body that is not dedicated to the emperor, though. His tolerance to warp energy comes in handy at several points, including the end where he tears a dangerous warp energy power source apart in his bare hands. After the end, we get a cutscene though. I expected this. I expected titus to have inexplicably turned to chaos. Or he could have mutated into a demon-esque creature. Or it simply went for the typical "our valiant hero walks into the sunset" ending.
What happened was that one of the ultramarines ratted Titus to the inquisition (warhammer's CIA), and that he is to be taken away and investigated for heresy.
Oh, the rewards of heroism, huh?
The inquisitor gives Titus a choice when he resists; Either he comes with them, or the inquisitor will have plenty of the people titus just saved killed. Titus reluctantly goes with the inquisitor for investigation.
It's not usual that an ending to an action game in which the hero's victory itself was absolute, that the hero is not only left unrewarded, but he is actually punished by the very people he served. It genuinely threw me, and left me hungering for a sequal.