In a recent article about movie adaptations, Mr. Steve Butts raised the point, that in games, low numbers of enemies would not work - and since I find that to be one of the most painful misconceptions in modern gaming, and because I honestly don't get why, I thought I'd start a thread about it -
Would it have hurt the Call of Juarez experience, if you fought like a dozen memorable gunslingers per level, cleverly using the environment and perhaps your brother, to give cover, flank etc, rather then killing the equivalent of a major city in every single mission?
Would it have hurt Dragon Age, if there'd been fewer stunning abilities, and say... a reasonable enemy number? By the time I finished the second dwarf 'loyalty mission' I had killed more dwarfs then are ever seen again, for the rest of the game, alltogether, so I presumeably extinguished more then half the dwarven race in that cellar - it sure felt like it.
So why are developers constantly being lazy, and instead of preparing memorable fightscenes just swarm us with hordes, or give the enemies ridiculous amounts of health?
Would it have hurt the Call of Juarez experience, if you fought like a dozen memorable gunslingers per level, cleverly using the environment and perhaps your brother, to give cover, flank etc, rather then killing the equivalent of a major city in every single mission?
Would it have hurt Dragon Age, if there'd been fewer stunning abilities, and say... a reasonable enemy number? By the time I finished the second dwarf 'loyalty mission' I had killed more dwarfs then are ever seen again, for the rest of the game, alltogether, so I presumeably extinguished more then half the dwarven race in that cellar - it sure felt like it.
So why are developers constantly being lazy, and instead of preparing memorable fightscenes just swarm us with hordes, or give the enemies ridiculous amounts of health?