adam5396 said:
Soviet Heavy said:
A system I would like would be a diagram of your body, with injuries being properly mapped on it according to where you were shot. So, for example, you would not be killed by getting repeated gunshots to your hand, but it would impair your aiming skills.
Swat 4 has something like that. Only not as specific and you can die with shots to the arm, or at least lose the Level
OT: I actually really like the Regenerating Health Bar. It doesn't impair and you don't get those moments where you have 10 health and a room filled with baddies ahead.
Yeah, I'll have to agree with this.
I like the SWAT 4 method, as it was actually more realistic than most of the health indicators nowadays.
If you were shot in the foot, well, there goes your sprinting, you're just tied down to walking slowly.
If you were shot in both arms, your aiming quite sucked.
Which, to be honest, made it feel like a realistic SWAT operation.
And I also like the regenerating idea.
Let me explain by this small example:
I once played a game where you could save anywhere you wanted. It had no health regeneration.
I saved at a point where I thought it was safe to go, with only 25% of my health left.
I went into a next room, got overrun by a shitload of baddies, with no health packs whatsoever.
I died. The game loaded my last save...I tried to enter the room, find cover and kill the baddies as quickly as possible...I died again.
The game loaded my last save etc...
So yeah, I'll go with the body diagram thing and regeneration.