Now, some people like me care about artistic integrity a lot, but even if you don't, I can't think consider this new ending a good idea. Think about it. Bioware is going to release "ME3: A Better Ending" as DLC, which means you'll be paying $10-$15 for an ending you already "deserved". If you buy this to make your game "better", then Bioware is getting $70-$75 of your dollars for what is essentially a $60 game (because what you will be buying is what you were promised to begin with), and they actually make a much higher profit margin (because developers reap a much higher percentage of DLC earnings).him over there said:So a single developer that has a very close relationship with its fans did a complete one 180 on it's promises and then caved on modifying their product when it failed to live up to promised features. Not hype but things that were blatantly publicly promised. That isn't entitlement, that's saying you fucked up we want this fixed. At this rate I don't want games to be considered art, I pretty much want them to be all entertainment. Calling them art won't suddenly make them better, not being art won't make them suddenly shitty and regardless of what they're called people with a vision will still make "Art games" whether they qualify as art or not. No matter what they are they will stay the same, some will be crap, some will be awesome and quite frankly the ability to make crappy ones into something awesome by bitching about them is pretty sweet. Fuck artistic integrity bring on the awesome games.
So what's going to happen? Game developers will officially have a precedent that it is financially better for them to screw up the ending and get gamers to pay for it for DLC because they will make more money from it and people will pay it. If nothing else, you can't possibly tell me that getting one game to be slightly "better" because the last ten minutes will potentially make more sense (it's still impossible that they'll be able to make enough endings that everyone will be happy) is worth setting the precedent that will affect the consumer/developer relationship for years to come.